On Tue, Nov 18, 2014 at 9:50 AM, Levi Pearson <[email protected]> wrote:
> The idea of a "shared stack frame" is more or less the
> definition of a closure in low-level terms. And the concept of a set
> of persistent data combined with a set of functions that know how to
> manipulate that data is also pretty much the core of the object
> concept, which he spends some time mocking.

I was going to say that after call objects horse feces, he re-invents
it, but yeah.  In games (and probably a lot of embedded),
communicating with customers early in the process isn't as important
as in some other areas of programming.  Objects can be useful there,
even if they are abused/overused sometimes.

After bringing my son to work a few years ago for career day, I still
don't have any reason to believe that watching someone else write code
for a project I'm not on is any more exciting than watching paint dry.
But I might check it out.

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