On Tue, Nov 18, 2014 at 9:50 AM, Levi Pearson <[email protected]> wrote: > The idea of a "shared stack frame" is more or less the > definition of a closure in low-level terms. And the concept of a set > of persistent data combined with a set of functions that know how to > manipulate that data is also pretty much the core of the object > concept, which he spends some time mocking.
I was going to say that after call objects horse feces, he re-invents it, but yeah. In games (and probably a lot of embedded), communicating with customers early in the process isn't as important as in some other areas of programming. Objects can be useful there, even if they are abused/overused sometimes. After bringing my son to work a few years ago for career day, I still don't have any reason to believe that watching someone else write code for a project I'm not on is any more exciting than watching paint dry. But I might check it out. /* PLUG: http://plug.org, #utah on irc.freenode.net Unsubscribe: http://plug.org/mailman/options/plug Don't fear the penguin. */
