garym wrote: 
> Hmmm. Odd. Any clues in the server logs on lms.
Ah, it fails also if I check the "Always Stream via Helper" option. So
it seems to be an issue with connecting to the helper app from the
player (which would explain why it works as long as players are not
synchronized, but fails as soon as they are since then they will use the
helper app). 

Do you know which ports need to be open for th helper app? I opened the
port on which the helper app is running (9006 in my case) for TCP. But
this doesn't seem to be enough.


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