Hi guys, I’ve found a little bug with grouped players, at least in my
config.  I’m running the BruteFIR plugin to manage loudness controls on
one of my player.  It generates a custom-convert.conf file from a
template file with the settings for my Squeezelite player.

If I start playback on that player, Sox is enabled and it provides me
with proper loudness.  Synching another player with it keeps the
loudness .

However, If I start another player and then I add my loudness-enabled
player, then Sox will never run, resulting in no loudness.  

Starting playback on a group of players triggers the latter...

I’ll try to manually copy my rules in the base custom-config.conf file
in case the other one is second in priority thus ignored.  It is just a
guess but I’ll try anyways.  I did not see anything in the logs, even
though I’ve changed the verbose mode.

Thanks, JS [emoji41]




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