Hi guys, Ive found a little bug with grouped players, at least in my config. Im running the BruteFIR plugin to manage loudness controls on one of my player. It generates a custom-convert.conf file from a template file with the settings for my Squeezelite player.
If I start playback on that player, Sox is enabled and it provides me with proper loudness. Synching another player with it keeps the loudness . However, If I start another player and then I add my loudness-enabled player, then Sox will never run, resulting in no loudness. Starting playback on a group of players triggers the latter... Ill try to manually copy my rules in the base custom-config.conf file in case the other one is second in priority thus ignored. It is just a guess but Ill try anyways. I did not see anything in the logs, even though Ive changed the verbose mode. Thanks, JS [emoji41] ------------------------------------------------------------------------ Gobuleberbu's Profile: http://forums.slimdevices.com/member.php?userid=68135 View this thread: http://forums.slimdevices.com/showthread.php?t=108558
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