Gobuleberbu wrote: 
> Hi guys, I’ve found a little bug with grouped players, at least in my
> config.  I’m running the BruteFIR plugin to manage loudness controls on
> one of my player.  It generates a custom-convert.conf file from a
> template file with the settings for my Squeezelite player.
> 
> If I start playback on that player, Sox is enabled and it provides me
> with proper loudness.  Synching another player with it keeps the
> loudness .
> 
> However, If I start another player and then I add my loudness-enabled
> player, then Sox will never run, resulting in no loudness.  
> 
> Starting playback on a group of players triggers the latter...
> 
> I’ll try to manually copy my rules in the base custom-config.conf file
> in case the other one is second in priority thus ignored.  It is just a
> guess but I’ll try anyways.  I did not see anything in the logs, even
> though I’ve changed the verbose mode.
> 
> Thanks, JS [emoji41]

If I understood you correctly, the issue is not with Group Players
plugin, but in general if the player with the BruteFIR plugin is not the
master of a syncgroup, then the rule is not applied. I would guess it’s
due to conversion rules precedence logic for sync players. And because
I’m a Group Player the master is a virtual player, then it can never
work.



LMS 7.7, 7.8 and 7.9 - 5xRadio, 3xBoom, 4xDuet, 1xTouch, 1 SB2. Sonos
PLAY:3, PLAY:5, Marantz NR1603, JBL OnBeat, XBoxOne, XBMC, Foobar2000,
ShairPortW, JRiver 21, 2xChromecast Audio, Chromecast v1 and v2, , Pi
B3, B2, Pi B+, 2xPi A+, Odroid-C1, Odroid-C2, Cubie2, Yamaha WX-010,
AppleTV 4, Airport Express, GGMM E5
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