MarSOnEarth wrote: 
> I'm still far from jumping in, but low level socket programming (which
> the Async module seems to me) is a bear, and the reason I'm looking at
> the Net::Telnet high level module.
> 
> But, regarding the post you are referencing above; is it really
> necessary to disconnect? Don't you get your own socket, and the
> communication is asynchronous?

Re: timeout errors, I'm seeing more randomness than simply "first OK,
then all following fail". The attached log excerpt is from a time after
a player was used for a while, then stopped, and then played again. It
starts at a moment it's first restarted.
Line 07: a call times out
Line 29: a call succeeds
Line 40: success
Line 52: failure
Line 63: failure
Line 74: success, and so on.

Nothing new for you, but things are frustrating because these errors
occur at random for the same type of call.
Next, I'll try to see which of the LMS logging options can get at the
Networking::Async internals.

31090


+-------------------------------------------------------------------+
|Filename: server_debug_log.zip                                     |
|Download: http://forums.slimdevices.com/attachment.php?attachmentid=31090|
+-------------------------------------------------------------------+

------------------------------------------------------------------------
MarSOnEarth's Profile: http://forums.slimdevices.com/member.php?userid=69826
View this thread: http://forums.slimdevices.com/showthread.php?t=60114

_______________________________________________
plugins mailing list
[email protected]
http://lists.slimdevices.com/mailman/listinfo/plugins

Reply via email to