philippe_44 wrote: 
> If the volume of a stopped virtual is N and you change it to P, then the
> *memorized* (or in-group) volume of all members will be affected by a
> P/N ratio. So, I agree that if you are *sure* that all members have an
> *assembled* volume of X, then when re-assembled, they will have X*P/N. 
> 
> In your example, if the virtual and all real (in-group) volume is 100,
> then if you reduce the virtual to 50, then all real should be divided by
> 2, so 50 when assembled.Hmm I just tried this again and it worked as you say. 
> I have definitely
seen the players in a group fall out of sync with the virtual player
volume. I'll play around around with it more tomorrow to try to work out
when it happens.

Sent from my Pixel 3a using Tapatalk




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