philippe_44 wrote: > If the volume of a stopped virtual is N and you change it to P, then the > *memorized* (or in-group) volume of all members will be affected by a > P/N ratio. So, I agree that if you are *sure* that all members have an > *assembled* volume of X, then when re-assembled, they will have X*P/N. > > In your example, if the virtual and all real (in-group) volume is 100, > then if you reduce the virtual to 50, then all real should be divided by > 2, so 50 when assembled.Hmm I just tried this again and it worked as you say. > I have definitely seen the players in a group fall out of sync with the virtual player volume. I'll play around around with it more tomorrow to try to work out when it happens.
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