philippe_44 wrote: 
> There is a volume feedback loop so that when you change it on the
> player, it is reflected in LMS. Then of course when you set volume from
> LMS, the volume changes on the player and that triggers the feedback
> mechanisms (there are safeguards or avoid an echo loops). Unfortunately,
> some players have strange behavior and when instructed to set 40, they
> will set 41.5 (in your case) and the feedback loop will do it’s job and
> ´equalize’ both volume data. It does not end badly (like race to 100%)
> because of the feedback protection.

So, it's a sort of rounding off my players does?
But when i set the volume to -38,5 it jumps to 40.0 and stays there.


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