Thoughs: yes. But I won't do it.
There are plenty of Apps on Android. Android is a completely different
animal for development in every respect so it will be a completely new
development - especially UI wise. And I don't even find enough time to
make enough progress with the other exciting things I try to get done so
for myself: I'll stick to iOS.

I had tried to work with flattermann on his tablet version of
SqueezeCommander but it looks like (this is a guess, I don't know) he
currently doesn't find a lot of time to finish that. I know he's got a
family and a daytime job to do and I also know that sales on Android
don't justify to sacrifice a daytime job so he probably has to spend
whatever time is left in the evening. When he originally developed
SqueezeCommander he didn't have children.

It's a general problem with Android: If you want to develop Apps for
this platform, you either have to do it completely out of passion -
something you have to be able to afford. The Squeezebox ecosystem - cool
as it is - is quite heavy on support, there's a lot of things you have
to explain users, usually around setup and Logitech isn't really of help
here. Android is much worse than iOS here due to all the different
platforms and OS versions.
Or you have to do it in a completely commercial setup, where the App is
just something that gets developed for a company that wants to provide
it for other means or has a secondary business interest and can pay you
to do it.

Android doesn't have an "App economy" that allows a developer to justify
sacrificing other jobs to do an App or even live off App sales.


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