When creating graphics you should keep them in a format this readable by all
of your graphics programs and is scalable.  For example all of my imagery is
created and saved in Postscript format (.ps).  This format can be resized up
and down without compromising the image.  If I need the image for a website
I open up the .PS format file and then save it as a .png/.jpg/.gif and in
whatever size/resolution I need.

If you create your image in a non-scalable format then you are stuck with
whatever resolution you create it in as the maximum size.  I re-create a lot
of old computer bitmap images which by nature are pixelated.  I draw them on
pixel at a time but same it in a scalable format.  This means I can take the
base image of 8x8 pixels and scale to 8000x8000 and it looks the same (just
larger).

CR

On 4/12/07, Sandy <[EMAIL PROTECTED]> wrote:

Working on logos and such. (Hmmm, does reading books on letterheads and
logos
rather than working on the content of my ever-promised business site and
some
sample sites indicate something? Learning a lot about how to save money if
using
1980's printing technology.)

1. Is there a reliable and easy way to do a scalable graphic that keeps
smooth
curves regardless of size? Or is it best to do it up in a draw program and
just
save a couple of bitmaps at different sizes?

2. Is there a way to embed a font in a webpage or should I just include it
in
the bitmap from 1? How much bandwidth would this eat?

Thanks in advance,

Sandy



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