> POE::Session itself can be used as a finite state machine; I wondered why it doesn't has explicit state transitions ?
> variable in the session heap that is called `state', and have Thanx for your clean advice. Looks like the armada of premade PoCo's isn't that big as i expected. I will have to go back to my lab and brew starting from the basics. > easy to switch to POE::NFA later on. Did you find any > POE::NFA example > programs? I deployed a rather complex script, but drove against walls when searching for package-housed events, instead of inlined ones. This kept me from further using it, because my major goal was to use C<state of the art> OOP. Looks like POE::NFA could do with some patches ;) Cheers, Murat
