> POE::Session itself can be used as a finite state machine; 

I wondered why it doesn't has explicit state transitions ?

> variable in the session heap that is called `state', and have 

Thanx for your clean advice. Looks like the armada of premade PoCo's 
isn't that big as i expected. I will have to go back to my lab and
brew starting from the basics.

> easy to switch to POE::NFA later on.  Did you find any 
> POE::NFA example 
> programs?

I deployed a rather complex script, but drove against walls when
searching
for package-housed events, instead of inlined ones. This kept me from
further using it,
because my major goal was to use C<state of the art> OOP. Looks like
POE::NFA could
do with some patches ;)

Cheers,
Murat

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