So then my best bet, short of modifying the source code, is to track down a
copy of visual studio 7.1?

visual c++ express edition does not include the windows sdk - the
windows.hheader file could not be found. You cannot install the sdk
with the express
edition - so I am not sure how you did that.

I will post again when I can find 7.1.

Is this the only way I can run a win32 gui on a custom server?

Brian

On 16 Jul 2007 15:46:19 +0200, Johan Euphrosine <[EMAIL PROTECTED]> wrote:

[EMAIL PROTECTED] writes:

> So here is the log for the build with VS 2005 enterprise.  If you use
the
> free version from the ms website, it does not contain the windows header
> files necessary.
>

I give it also a try on visual c++ express this week end, the only
header file that was missing was in cal3d and optionnal (afx*.h in
cal3d.rc iirc).

> I saw some errors in the build log - i dont know if they are expected or
new
> errors as a result of 2005. Can someone review the log for me?
>

> Error 56      error C4335: Mac file format detected: please convert the
source file to either DOS or UNIX
format      c:\pok3d_dev\underware\nprofile\include\nprofile\export.h
1

This error can be fixed by converted export.h to unix format.

> Error 211     error C2664: 'std::_Vector_iterator<_Ty,_Alloc>
std::vector<_Ty>::erase(std::_Vector_iterator<_Ty,_Alloc>)' : cannot convert
parameter 1 from 'MAFImageLayersFlatten::Layer *__w64 ' to
'std::_Vector_iterator<_Ty,_Alloc>'
c:\pok3d_dev\underware\underware\include\maf\imglayers_flatten.h        67
> Error 420     error C2664: 'std::basic_string<_Elem,_Traits,_Ax>
&std::basic_string<_Elem,_Traits,_Ax>::erase(__w64 unsigned int,__w64
unsigned int)' : cannot convert parameter 1 from 'char *__w64 ' to '__w64
unsigned
int'        c:\pok3d_dev\underware\crashreport_sender\crashreport_sender.cpp    
    147

This error is due to different in stl tolerance with erase() function
parameters between visual studio 7 and 2005.

> Error 419     error C2065: 'i' : undeclared
identifier        
c:\pok3d_dev\underware\crashreport_sender\crashreport_sender.cpp        45

This error is due to different scoping rules between visual studio 7 and
2005.

> Error 293     fatal error C1189: #error :  You have included some C++/C
library header files with _DEBUG defined and some with _DEBUG not defined.
This will not work correctly. Please have _DEBUG set or clear
consistently.        c:\program files\microsoft visual studio
8\vc\include\use_ansi.h        49

> Error 356     error PRJ0019: A tool returned an error code from
"Performing Post-Build Event..."      Cal3D

> Error 221     error C3859: virtual memory range for PCH exceeded; please
recompile with a command line option of '-Zm111' or greater  C:\Program
Files\Microsoft Visual Studio 8\VC\include\vector    69

These errors are related to vcproj file and could be fixed by a few tweak.

> Error 212     fatal error LNK1104: cannot open file
'.\visualstudio\maf\debug\libmaf.lib'     libucal3d

These errors are a chain reaction of the previous one, once the
previous errors are fixed, all the library will be generated and the
link error will fly away.

> Now that the build is complete, how do I run the instance that i just
built?
>

You wil be able to run the instance by pressing F5 once the previous
errors are fixed.

> Also is there a "make clean" or equivalent, or should I just wipe the
> directories and start over to start a new build?
>

Using the "Clean all" button of visual studio should be a click-click
"make clean" equivalent.

> I dont think updating the documentation will be bad - just have to
figure
> out a way to build with a free tool.
>

I will be happy to review and apply your patches.

Hope that helps.
--
bou ^

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