Hello Loic,

I am at a stand still with this.  I'm still unable to get poker2d
clients to cash in over the internet. I've removed and reinstalled
poker-web in order to start from a clean slate but to no avail. I'm sure
i am missing something rudimentary, however, I am at a loss as to what.

>  You must make sure the currency
> > server is always referred to with the same name.

I assume that you are referring to the Pythonpokernetwork database
where the currencies table resides. If so how do I make sure this is
happening?


> I suggest you make sure only one of them is used and it has serial 1.

 There is only one record now since I reinstalled and it is serial 1.
The url is http://localhost/poker-web/currency_one.php?id=2.  Where and
how do I do I direct all future incoming request to use it exclusively?

Thanks for the benchmark info and the members link!

On Mon, 2008-06-30 at 08:05 +0200, Loic Dachary wrote:
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> Larry wrote:
> > Thanks Loic,
> >
> > I'll try to test that today.  Also I was wondering what kind of
> > bandwidth will poker-server need to operate efficiently. Running
> > the server from home I have Broadband Cable Modem 1Mbs up and 10Mbs
> > down. My server has a dual core AMD-64 4800+ processor W/2gig RAM
> > running 64 bit UBUNTU.
> >
> 
> It depends on the protocol you are using. With the binary protocol
> used by poker2d or poker3d you need 300 bits per second per player on
> average. You could host 3,000 users with 1 mega bits per second. The
> other limiting factor is the CPU. Benchmarks show a single server
> (i.e. a single process on a processor) can accomodate 4,000 players
> maximum. You could run two servers to run two tournaments and have
> 8,000 players on a dual core.
> 
> With a SOAP client you need 2 kilo bit per second per user. With a
> REST client such as jpoker you need 1 kilo bit per second.
> 
> If you are playing with friends, I guess a hundred players will be
> more than enough for your needs and you will not need to tune anything :-)
> 
> Cheers
> 
> 
> 
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