El jue, 30-07-2009 a las 21:18 +0200, Albert Astals Cid escribió: > A Dijous, 30 de juliol de 2009, Carlos Garcia Campos va escriure: > > El mar, 28-07-2009 a las 20:30 +0200, Albert Astals Cid escribió: > > > > what about adding a new method to OutputDev like: > > > > > > > > GBool axialShadedSupportExtend(GfxAxialShading *shading); > > > > > > > > and of course > > > > > > > > GBool radialShadedSupportExetend(GfxRadialShading *shading); > > > > > > That would work too (minus the typo on the second function ;-) ) > > > > > > Albert > > > > Attached patch fixes it, and attached to bug #10942 there's a new patch > > for radial patterns too. > > Seems ok.
both patches? linear and radial? > Albert > _______________________________________________ > poppler mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/poppler -- Carlos Garcia Campos PGP key: http://pgp.mit.edu:11371/pks/lookup?op=get&search=0x523E6462
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