CVSROOT:        /cvs
Module name:    ports
Changes by:     [email protected]    2026/10/24 07:29:04

Modified files:
        games/godot/pack2: Makefile 
        games/godot/pack3: Makefile 
Added files:
        games/godot/pack2/patches: 
                                   patch-core_io_resource_format_binary_cpp 
                                   patch-core_string_optimized_translation_cpp 
                                   patch-core_string_optimized_translation_h 
                                   patch-modules_hdr_image_loader_hdr_cpp 
                                   patch-thirdparty_README_md 
                                   
patch-thirdparty_misc_patches_smaz-0002-decompress-input-bounds_patch 
                                   patch-thirdparty_misc_smaz_c 
        games/godot/pack3/patches: 
                                   patch-core_io_resource_format_binary_cpp 
                                   patch-core_string_optimized_translation_cpp 
                                   patch-core_string_optimized_translation_h 
                                   patch-modules_hdr_image_loader_hdr_cpp 
                                   patch-thirdparty_README_md 
                                   
patch-thirdparty_misc_patches_smaz-0002-decompress-input-bounds_patch 
                                   patch-thirdparty_misc_smaz_c 

Log message:
Backport security fixes for godot44 and godot. Those address
out-of-bounds read/write and heap overflow vulnerabilities.
CVE-2026-110734, 110735, and 110736, all of "disputed" severity.

There is a godot3 version of this being worked on upstream, but it
currently doesn't build.

Thanks to jca@ for pointing me to it.

Reply via email to