No need, PATH is setup explicitly (see PORTPATH)
--
Sent from a phone, apologies for poor formatting.
On 17 October 2021 14:33:03 Thomas Frohwein <[email protected]> wrote:
On Sun, Oct 17, 2021 at 01:40:11AM +0200, Omar Polo wrote:
Hello,
In my quest to update scons I noticed that boswars currently fails at
runtime due to invalid png files:
libpng warning: iCCP: known incorrect sRGB profile
libpng error: IDAT: invalid distance too far back
Error reading the PNG file.
Can't load the graphic `graphics/ui/ui_minimap.png'
This is an attempt at fixing the images using optipng (I think pngcrush
could also be used, but optipng is what I had available.) It makes the
build a bit longer but the game seems playable again. The exact list of
broken PNGs is a courtesy of haikuports :)
https://github.com/haikuports/haikuports/blob/master/games-strategy/boswars/boswars-2.7.recipe#L66
This fixes boswars for me, too. I think that's an acceptable solution
for now for a port with no new versions since 2013 per HOMEPAGE. I
wonder if other aging, unmaintained games will run into similar
issues...
OK?
See comment about the command inline below; with or without that
suggestion ok thfr@..
P.S.: portcheck complaints are not due this patch
P.P.S: if you're bothered by the c++ warning 'optimization flag ... is
not supported' I'm addressing that in a following patch to build
it with scons 4
No significant issues in P.S. and P.P.S. for the moment, so that's fine
with me.
Index: Makefile
===================================================================
RCS file: /home/cvs/ports/games/boswars/Makefile,v
retrieving revision 1.26
diff -u -p -r1.26 Makefile
--- Makefile 12 Jul 2019 20:46:15 -0000 1.26
+++ Makefile 16 Oct 2021 23:33:22 -0000
@@ -7,7 +7,7 @@ DISTNAME= boswars-${V}-src
PKGNAME= boswars-${V}
CATEGORIES= games x11
MASTER_SITES= http://www.boswars.org/dist/releases/
-REVISION= 1
+REVISION= 2
HOMEPAGE= http://www.boswars.org/
@@ -24,7 +24,8 @@ MODULES= devel/scons \
MODSCONS_FLAGS= CPPPATH="${LOCALBASE}/include ${X11BASE}/include" \
opengl=1
-BUILD_DEPENDS= devel/sdl-image
+BUILD_DEPENDS= devel/sdl-image \
+ graphics/optipng
LIB_DEPENDS= devel/sdl \
multimedia/libtheora \
audio/libvorbis \
@@ -34,6 +35,12 @@ LIB_DEPENDS= devel/sdl \
NO_TEST= Yes
DATA_DIR= campaigns graphics intro languages maps patches scripts sounds
units
+
+post-extract:
+.for f in maps/antarticum.map/terrain.png graphics/ui/ui_*.png \
+ units/radar/radar*.png units/tree*/tree*.png
+ optipng -force -fix ${WRKSRC}/${f}
With something less commonly used in LOCALBASE, maybe absolute path
will grant a small protection to builders from stray commands in PATH?
${LOCALBASE}/bin/optipng -force -fix ${WRKSRC}/${f}
+.endfor
pre-configure:
@${SUBST_CMD} ${WRKSRC}/SConstruct \