On 1/17/26 23:04, Tobias Heider wrote:
On Tue, Dec 30, 2025 at 07:33:05PM +0100, Landry Breuil wrote:
Le Tue, Dec 30, 2025 at 03:21:56PM +0100, Tobias Heider a écrit :
On Tue, Mar 04, 2025 at 05:13:07PM +0100, Tobias Heider wrote:
Hi,

here is a new port for niri [1], a scrollable-tiling Wayland compositor
heavily inspired by the PaperWM extension for Gnome.

This one is a little different than our existing wayland compositor ports
since it doesn't use wlroots but smithay [2] as its underlying compositor
library.

Smithay is written in rust and pulls in quite a few dependencies, I had to
resort to some hacks to make it pick up the patched OpenBSD compatible
versions since most patches haven't found their way into an upstream release
yet. In the current version I fetch niri itself and all the patched
dependencies from my forked trees on github. I already got some of them
merged upstream so I'm optimistic that we can swtich over to an official
release in the near future.

Looking forward to get some feedback.

Some open questions:
Is there a better way to handle the rust dependencies?
Would it make sense for a large rust package such as smithay to be a separate
port?
I used upstream_version.date for our port version, is there a better solution?

[1] https://github.com/YaLTeR/niri
[2] https://github.com/Smithay/smithay

Updated it to 25.11 and thought I'd share it here for anyone interested.

The garbled output after exiting niri seems to be fixed and I managed to
upstream a bunch of patches in dependencies. The port is still fetching from
my github though and is using drm-rs and smithay from my patched forks.

One open issue is that xwayland-satellite will crash niri after a while,
I am still trying to figure out why.

heh, and i thought it was already imported...

LIB_DEPENDS =   devel/llvm/21

and you have the MODCARGO lines pointing at libLLVM.so commented out..
are you sure that LIB_DEPENDS is needed ? if so im not sure that cant
lead to other issues in ports.

note that startniri.sh should be updated now that we have proper support
for XDG_RUNTIME_DIR.

with those fixed i'd be inclined to ok it so that you can maintain it in
tree, and itd be good to have non-wlroots implems to play with :)

Landry

I removed the llvm references, fixed startniri.sh and added a bit about the
render-drm-device configuration in pkg/README. I was hoping I could fix it
but that turned out to be harder than expected so documenting the quirk
for now is probably the easier way to unblock this.

ok?

small nit in README:

Running
=======

On OpenBSD, use the provided ${PREFIX}/bin/startniri.sh script to
launch niri from an text VT (xenodm must be stopped.
                              ^                      ^
Also, FWIW, /usr/ports/infrastructure/bin/portcheck complains:

3 line(s) longer than 80 chars in Makefile
executable file: files/startniri.sh
hardcoded paths detected in pkg/README, consider using SUBST_VARS and TRUEPREFIX/LOCALBASE/LOCALSTATEDIR

Apart from that, it appears that niri has stopped working for me - when I startniri.sh, there is some log output:

niri:/usr/local/lib/libinput.so.0.1: undefined symbol 'libevdev_event_type_from_name' niri:/usr/local/lib/libinput.so.0.1: undefined symbol 'libevdev_event_type_get_max' niri:/usr/local/lib/libinput.so.0.1: undefined symbol 'libevdev_event_code_from_name' niri:/usr/local/lib/libinput.so.0.1: undefined symbol 'libevdev_property_from_name'
2026-01-18T15:03:08.886605Z  INFO niri: starting version 25.11 (71174535441)
2026-01-18T15:03:09.029946Z DEBUG niri_config: loaded config from "/home/chris/.config/niri/config.kdl" 2026-01-18T15:03:09.996876Z DEBUG niri::backend::tty: attempting to use render node from config: "/dev/dri/renderD128" 2026-01-18T15:03:09.997186Z INFO niri::backend::tty: using as the render node: "/dev/dri/renderD128" 2026-01-18T15:03:10.101200Z WARN niri::backend::tty: primary node is missing, display-only devices may not work 2026-01-18T15:03:10.101248Z INFO niri: listening on Wayland socket: wayland-1 2026-01-18T15:03:10.101253Z INFO niri: IPC listening on: /tmp/run/user/1000/niri.wayland-1.43573.sock 2026-01-18T15:03:10.103725Z WARN niri::utils::xwayland::satellite: error spawning xwayland-satellite at "xwayland-satellite", disabling integration: No such file or directory (os error 2)

... and nothing happens. I can send an interrupt with ctrl+c to end the process, which wasn't the case before, where starting niri would catch any input to the terminal.

Apart from following -current, I haven't really done anything to "actively break" my niri install though. Possibly relevant parts in my config.kdl are:

debug {
    render-drm-device "/dev/dri/renderD128"
}

environment {
    LC_CTYPE "de_DE.UTF-8"
}

spawn-sh-at-startup "swaybg -i ~/bg.jpg -m fill"

I have attached the full config for the curious.
// This config is in the KDL format: https://kdl.dev
// "/-" comments out the following node.
// Check the wiki for a full description of the configuration:
// https://github.com/YaLTeR/niri/wiki/Configuration:-Overview

// Input device configuration.
// Find the full list of options on the wiki:
// https://github.com/YaLTeR/niri/wiki/Configuration:-Input
debug {
        render-drm-device "/dev/dri/renderD128"
}

environment {
    LC_CTYPE "de_DE.UTF-8"
}

//spawn-at-startup "waybar"
spawn-sh-at-startup "swaybg -i ~/bg.jpg -m fill"

input {
    keyboard {
        xkb {
            // You can set rules, model, layout, variant and options.
            // For more information, see xkeyboard-config(7).

            // For example:
            layout "de"
            // options "grp:win_space_toggle,compose:ralt,ctrl:nocaps"
        }
    }

    // Next sections include libinput settings.
    // Omitting settings disables them, or leaves them at their default values.
    touchpad {
        // off
        // tap
        // dwt
        // dwtp
        // drag false
        // drag-lock
        natural-scroll
        // accel-speed 0.2
        // accel-profile "flat"
        // scroll-method "two-finger"
        // disabled-on-external-mouse
    }

    mouse {
        // off
        // natural-scroll
        // accel-speed 0.2
        // accel-profile "flat"
        // scroll-method "no-scroll"
    }

    trackpoint {
        // off
        // natural-scroll
        // accel-speed 0.2
        // accel-profile "flat"
        // scroll-method "on-button-down"
        // scroll-button 273
        // middle-emulation
    }

    // Uncomment this to make the mouse warp to the center of newly focused 
windows.
    // warp-mouse-to-focus

    // Focus windows and outputs automatically when moving the mouse into them.
    // Setting max-scroll-amount="0%" makes it work only on windows already 
fully on screen.
    // focus-follows-mouse max-scroll-amount="0%"
    focus-follows-mouse
}

// You can configure outputs by their name, which you can find
// by running `niri msg outputs` while inside a niri instance.
// The built-in laptop monitor is usually called "eDP-1".
// Find more information on the wiki:
// https://github.com/YaLTeR/niri/wiki/Configuration:-Outputs
// Remember to uncomment the node by removing "/-"!
/-output "eDP-1" {
    // Uncomment this line to disable this output.
    // off

    // Resolution and, optionally, refresh rate of the output.
    // The format is "<width>x<height>" or "<width>x<height>@<refresh rate>".
    // If the refresh rate is omitted, niri will pick the highest refresh rate
    // for the resolution.
    // If the mode is omitted altogether or is invalid, niri will pick one 
automatically.
    // Run `niri msg outputs` while inside a niri instance to list all outputs 
and their modes.
    mode "[email protected]"

    // You can use integer or fractional scale, for example use 1.5 for 150% 
scale.
    scale 2

    // Transform allows to rotate the output counter-clockwise, valid values 
are:
    // normal, 90, 180, 270, flipped, flipped-90, flipped-180 and flipped-270.
    transform "normal"

    // Position of the output in the global coordinate space.
    // This affects directional monitor actions like "focus-monitor-left", and 
cursor movement.
    // The cursor can only move between directly adjacent outputs.
    // Output scale and rotation has to be taken into account for positioning:
    // outputs are sized in logical, or scaled, pixels.
    // For example, a 3840×2160 output with scale 2.0 will have a logical size 
of 1920×1080,
    // so to put another output directly adjacent to it on the right, set its x 
to 1920.
    // If the position is unset or results in an overlap, the output is instead 
placed
    // automatically.
    position x=1280 y=0
}

// Settings that influence how windows are positioned and sized.
// Find more information on the wiki:
// https://github.com/YaLTeR/niri/wiki/Configuration:-Layout
layout {
    // Set gaps around windows in logical pixels.
    gaps 12

    // When to center a column when changing focus, options are:
    // - "never", default behavior, focusing an off-screen column will keep at 
the left
    //   or right edge of the screen.
    // - "always", the focused column will always be centered.
    // - "on-overflow", focusing a column will center it if it doesn't fit
    //   together with the previously focused column.
    center-focused-column "never"

    // You can customize the widths that "switch-preset-column-width" (Mod+R) 
toggles between.
    preset-column-widths {
        // Proportion sets the width as a fraction of the output width, taking 
gaps into account.
        // For example, you can perfectly fit four windows sized "proportion 
0.25" on an output.
        // The default preset widths are 1/3, 1/2 and 2/3 of the output.
        proportion 0.33333
        proportion 0.5
        proportion 0.66667

        // Fixed sets the width in logical pixels exactly.
        // fixed 1920
    }

    // You can also customize the heights that "switch-preset-window-height" 
(Mod+Shift+R) toggles between.
    // preset-window-heights { }

    // You can change the default width of the new windows.
    default-column-width { proportion 0.5; }
    // If you leave the brackets empty, the windows themselves will decide 
their initial width.
    // default-column-width {}

    // By default focus ring and border are rendered as a solid background 
rectangle
    // behind windows. That is, they will show up through semitransparent 
windows.
    // This is because windows using client-side decorations can have an 
arbitrary shape.
    //
    // If you don't like that, you should uncomment `prefer-no-csd` below.
    // Niri will draw focus ring and border *around* windows that agree to omit 
their
    // client-side decorations.
    //
    // Alternatively, you can override it with a window rule called
    // `draw-border-with-background`.

    // You can change how the focus ring looks.
    focus-ring {
        // Uncomment this line to disable the focus ring.
        // off

        // How many logical pixels the ring extends out from the windows.
        width 2

        // Colors can be set in a variety of ways:
        // - CSS named colors: "red"
        // - RGB hex: "#rgb", "#rgba", "#rrggbb", "#rrggbbaa"
        // - CSS-like notation: "rgb(255, 127, 0)", rgba(), hsl() and a few 
others.

        // Color of the ring on the active monitor.
        active-color "#7fc8ff"

        // Color of the ring on inactive monitors.
        inactive-color "#505050"

        // You can also use gradients. They take precedence over solid colors.
        // Gradients are rendered the same as CSS linear-gradient(angle, from, 
to).
        // The angle is the same as in linear-gradient, and is optional,
        // defaulting to 180 (top-to-bottom gradient).
        // You can use any CSS linear-gradient tool on the web to set these up.
        // Changing the color space is also supported, check the wiki for more 
info.
        //
        // active-gradient from="#80c8ff" to="#bbddff" angle=45

        // You can also color the gradient relative to the entire view
        // of the workspace, rather than relative to just the window itself.
        // To do that, set relative-to="workspace-view".
        //
        // inactive-gradient from="#505050" to="#808080" angle=45 
relative-to="workspace-view"
    }

    // You can also add a border. It's similar to the focus ring, but always 
visible.
    border {
        // The settings are the same as for the focus ring.
        // If you enable the border, you probably want to disable the focus 
ring.
        off

        width 4
        active-color "#ffc87f"
        inactive-color "#505050"

        // active-gradient from="#ffbb66" to="#ffc880" angle=45 
relative-to="workspace-view"
        // inactive-gradient from="#505050" to="#808080" angle=45 
relative-to="workspace-view"
    }

    // You can enable drop shadows for windows.
    shadow {
        // Uncomment the next line to enable shadows.
        on

        // By default, the shadow draws only around its window, and not behind 
it.
        // Uncomment this setting to make the shadow draw behind its window.
        //
        // Note that niri has no way of knowing about the CSD window corner
        // radius. It has to assume that windows have square corners, leading to
        // shadow artifacts inside the CSD rounded corners. This setting fixes
        // those artifacts.
        // 
        // However, instead you may want to set prefer-no-csd and/or
        // geometry-corner-radius. Then, niri will know the corner radius and
        // draw the shadow correctly, without having to draw it behind the
        // window. These will also remove client-side shadows if the window
        // draws any.
        // 
        // draw-behind-window true

        // You can change how shadows look. The values below are in logical
        // pixels and match the CSS box-shadow properties.

        // Softness controls the shadow blur radius.
        softness 30

        // Spread expands the shadow.
        spread 5

        // Offset moves the shadow relative to the window.
        offset x=0 y=5

        // You can also change the shadow color and opacity.
        color "#0007"
    }

    // Struts shrink the area occupied by windows, similarly to layer-shell 
panels.
    // You can think of them as a kind of outer gaps. They are set in logical 
pixels.
    // Left and right struts will cause the next window to the side to always 
be visible.
    // Top and bottom struts will simply add outer gaps in addition to the area 
occupied by
    // layer-shell panels and regular gaps.
    struts {
        // left 64
        // right 64
        // top 64
        // bottom 64
    }
}

// Uncomment this line to ask the clients to omit their client-side decorations 
if possible.
// If the client will specifically ask for CSD, the request will be honored.
// Additionally, clients will be informed that they are tiled, removing some 
client-side rounded corners.
// This option will also fix border/focus ring drawing behind some 
semitransparent windows.
// After enabling or disabling this, you need to restart the apps for this to 
take effect.
prefer-no-csd

// You can change the path where screenshots are saved.
// A ~ at the front will be expanded to the home directory.
// The path is formatted with strftime(3) to give you the screenshot date and 
time.
screenshot-path "~/Pictures/Screenshots/Screenshot from %Y-%m-%d %H-%M-%S.png"

// You can also set this to null to disable saving screenshots to disk.
// screenshot-path null

// Animation settings.
// The wiki explains how to configure individual animations:
// https://github.com/YaLTeR/niri/wiki/Configuration:-Animations
animations {
    // Uncomment to turn off all animations.
    // off

    // Slow down all animations by this factor. Values below 1 speed them up 
instead.
    // slowdown 3.0
}

// Window rules let you adjust behavior for individual windows.
// Find more information on the wiki:
// https://github.com/YaLTeR/niri/wiki/Configuration:-Window-Rules

// Work around WezTerm's initial configure bug
// by setting an empty default-column-width.
window-rule {
    // This regular expression is intentionally made as specific as possible,
    // since this is the default config, and we want no false positives.
    // You can get away with just app-id="wezterm" if you want.
    match app-id=r#"^org\.wezfurlong\.wezterm$"#
    default-column-width {}
}

// Open the Firefox picture-in-picture player as floating by default.
window-rule {
    // This app-id regular expression will work for both:
    // - host Firefox (app-id is "firefox")
    // - Flatpak Firefox (app-id is "org.mozilla.firefox")
    match app-id=r#"firefox$"# title="^Picture-in-Picture$"
    open-floating true
}

// Example: block out two password managers from screen capture.
// (This example rule is commented out with a "/-" in front.)
/-window-rule {
    match app-id=r#"^org\.keepassxc\.KeePassXC$"#
    match app-id=r#"^org\.gnome\.World\.Secrets$"#

    block-out-from "screen-capture"

    // Use this instead if you want them visible on third-party screenshot 
tools.
    // block-out-from "screencast"
}

// Example: enable rounded corners for all windows.
// (This example rule is commented out with a "/-" in front.)
/-window-rule {
    geometry-corner-radius 12
    clip-to-geometry true
}

binds {
    // Keys consist of modifiers separated by + signs, followed by an XKB key 
name
    // in the end. To find an XKB name for a particular key, you may use a 
program
    // like wev.
    //
    // "Mod" is a special modifier equal to Super when running on a TTY, and to 
Alt
    // when running as a winit window.
    //
    // Most actions that you can bind here can also be invoked programmatically 
with
    // `niri msg action do-something`.

    // Mod-Shift-/, which is usually the same as Mod-?,
    // shows a list of important hotkeys.
    Mod+Shift+Slash { show-hotkey-overlay; }

    // Suggested binds for running programs: terminal, app launcher, screen 
locker.
    Mod+Return { spawn "foot"; }
    Mod+Space { spawn "wofi" "--show" "drun"; }
    Super+Alt+L { spawn "swaylock"; }

    // You can also use a shell. Do this if you need pipes, multiple commands, 
etc.
    // Note: the entire command goes as a single argument in the end.
    // Mod+T { spawn "bash" "-c" "notify-send hello && exec alacritty"; }

    // Example volume keys mappings for PipeWire & WirePlumber.
    // The allow-when-locked=true property makes them work even when the 
session is locked.
    XF86AudioRaiseVolume allow-when-locked=true { spawn "wpctl" "set-volume" 
"@DEFAULT_AUDIO_SINK@" "0.1+"; }
    XF86AudioLowerVolume allow-when-locked=true { spawn "wpctl" "set-volume" 
"@DEFAULT_AUDIO_SINK@" "0.1-"; }
    XF86AudioMute        allow-when-locked=true { spawn "wpctl" "set-mute" 
"@DEFAULT_AUDIO_SINK@" "toggle"; }
    XF86AudioMicMute     allow-when-locked=true { spawn "wpctl" "set-mute" 
"@DEFAULT_AUDIO_SOURCE@" "toggle"; }

    Mod+Q { close-window; }

    Mod+Left  { focus-column-left; }
    Mod+Down  { focus-window-down; }
    Mod+Up    { focus-window-up; }
    Mod+Right { focus-column-right; }
    Mod+H     { focus-column-left; }
    Mod+J     { focus-window-down; }
    Mod+K     { focus-window-up; }
    Mod+L     { focus-column-right; }

    Mod+Ctrl+Left  { move-column-left; }
    Mod+Ctrl+Down  { move-window-down; }
    Mod+Ctrl+Up    { move-window-up; }
    Mod+Ctrl+Right { move-column-right; }
    Mod+Ctrl+H     { move-column-left; }
    Mod+Ctrl+J     { move-window-down; }
    Mod+Ctrl+K     { move-window-up; }
    Mod+Ctrl+L     { move-column-right; }

    // Alternative commands that move across workspaces when reaching
    // the first or last window in a column.
    // Mod+J     { focus-window-or-workspace-down; }
    // Mod+K     { focus-window-or-workspace-up; }
    // Mod+Ctrl+J     { move-window-down-or-to-workspace-down; }
    // Mod+Ctrl+K     { move-window-up-or-to-workspace-up; }

    Mod+Home { focus-column-first; }
    Mod+End  { focus-column-last; }
    Mod+Ctrl+Home { move-column-to-first; }
    Mod+Ctrl+End  { move-column-to-last; }

    Mod+Shift+Left  { focus-monitor-left; }
    Mod+Shift+Down  { focus-monitor-down; }
    Mod+Shift+Up    { focus-monitor-up; }
    Mod+Shift+Right { focus-monitor-right; }
    Mod+Shift+H     { focus-monitor-left; }
    Mod+Shift+J     { focus-monitor-down; }
    Mod+Shift+K     { focus-monitor-up; }
    Mod+Shift+L     { focus-monitor-right; }

    Mod+Shift+Ctrl+Left  { move-column-to-monitor-left; }
    Mod+Shift+Ctrl+Down  { move-column-to-monitor-down; }
    Mod+Shift+Ctrl+Up    { move-column-to-monitor-up; }
    Mod+Shift+Ctrl+Right { move-column-to-monitor-right; }
    Mod+Shift+Ctrl+H     { move-column-to-monitor-left; }
    Mod+Shift+Ctrl+J     { move-column-to-monitor-down; }
    Mod+Shift+Ctrl+K     { move-column-to-monitor-up; }
    Mod+Shift+Ctrl+L     { move-column-to-monitor-right; }

    // Alternatively, there are commands to move just a single window:
    // Mod+Shift+Ctrl+Left  { move-window-to-monitor-left; }
    // ...

    // And you can also move a whole workspace to another monitor:
    // Mod+Shift+Ctrl+Left  { move-workspace-to-monitor-left; }
    // ...

    Mod+Page_Down      { focus-workspace-down; }
    Mod+Page_Up        { focus-workspace-up; }
    Mod+U              { focus-workspace-down; }
    Mod+I              { focus-workspace-up; }
    Mod+Ctrl+Page_Down { move-column-to-workspace-down; }
    Mod+Ctrl+Page_Up   { move-column-to-workspace-up; }
    Mod+Ctrl+U         { move-column-to-workspace-down; }
    Mod+Ctrl+I         { move-column-to-workspace-up; }

    // Alternatively, there are commands to move just a single window:
    // Mod+Ctrl+Page_Down { move-window-to-workspace-down; }
    // ...

    Mod+Shift+Page_Down { move-workspace-down; }
    Mod+Shift+Page_Up   { move-workspace-up; }
    Mod+Shift+U         { move-workspace-down; }
    Mod+Shift+I         { move-workspace-up; }

    // You can bind mouse wheel scroll ticks using the following syntax.
    // These binds will change direction based on the natural-scroll setting.
    //
    // To avoid scrolling through workspaces really fast, you can use
    // the cooldown-ms property. The bind will be rate-limited to this value.
    // You can set a cooldown on any bind, but it's most useful for the wheel.
    Mod+WheelScrollDown      cooldown-ms=150 { focus-workspace-down; }
    Mod+WheelScrollUp        cooldown-ms=150 { focus-workspace-up; }
    Mod+Ctrl+WheelScrollDown cooldown-ms=150 { move-column-to-workspace-down; }
    Mod+Ctrl+WheelScrollUp   cooldown-ms=150 { move-column-to-workspace-up; }

    Mod+WheelScrollRight      { focus-column-right; }
    Mod+WheelScrollLeft       { focus-column-left; }
    Mod+Ctrl+WheelScrollRight { move-column-right; }
    Mod+Ctrl+WheelScrollLeft  { move-column-left; }

    // Usually scrolling up and down with Shift in applications results in
    // horizontal scrolling; these binds replicate that.
    Mod+Shift+WheelScrollDown      { focus-column-right; }
    Mod+Shift+WheelScrollUp        { focus-column-left; }
    Mod+Ctrl+Shift+WheelScrollDown { move-column-right; }
    Mod+Ctrl+Shift+WheelScrollUp   { move-column-left; }

    // Similarly, you can bind touchpad scroll "ticks".
    // Touchpad scrolling is continuous, so for these binds it is split into
    // discrete intervals.
    // These binds are also affected by touchpad's natural-scroll, so these
    // example binds are "inverted", since we have natural-scroll enabled for
    // touchpads by default.
    // Mod+TouchpadScrollDown { spawn "wpctl" "set-volume" 
"@DEFAULT_AUDIO_SINK@" "0.02+"; }
    // Mod+TouchpadScrollUp   { spawn "wpctl" "set-volume" 
"@DEFAULT_AUDIO_SINK@" "0.02-"; }

    // You can refer to workspaces by index. However, keep in mind that
    // niri is a dynamic workspace system, so these commands are kind of
    // "best effort". Trying to refer to a workspace index bigger than
    // the current workspace count will instead refer to the bottommost
    // (empty) workspace.
    //
    // For example, with 2 workspaces + 1 empty, indices 3, 4, 5 and so on
    // will all refer to the 3rd workspace.
    Mod+1 { focus-workspace 1; }
    Mod+2 { focus-workspace 2; }
    Mod+3 { focus-workspace 3; }
    Mod+4 { focus-workspace 4; }
    Mod+5 { focus-workspace 5; }
    Mod+6 { focus-workspace 6; }
    Mod+7 { focus-workspace 7; }
    Mod+8 { focus-workspace 8; }
    Mod+9 { focus-workspace 9; }
    Mod+Ctrl+1 { move-column-to-workspace 1; }
    Mod+Ctrl+2 { move-column-to-workspace 2; }
    Mod+Ctrl+3 { move-column-to-workspace 3; }
    Mod+Ctrl+4 { move-column-to-workspace 4; }
    Mod+Ctrl+5 { move-column-to-workspace 5; }
    Mod+Ctrl+6 { move-column-to-workspace 6; }
    Mod+Ctrl+7 { move-column-to-workspace 7; }
    Mod+Ctrl+8 { move-column-to-workspace 8; }
    Mod+Ctrl+9 { move-column-to-workspace 9; }

    // Alternatively, there are commands to move just a single window:
    // Mod+Ctrl+1 { move-window-to-workspace 1; }

    // Switches focus between the current and the previous workspace.
    // Mod+Tab { focus-workspace-previous; }

    // The following binds move the focused window in and out of a column.
    // If the window is alone, they will consume it into the nearby column to 
the side.
    // If the window is already in a column, they will expel it out.
    Mod+BracketLeft  { consume-or-expel-window-left; }
    Mod+BracketRight { consume-or-expel-window-right; }

    // Consume one window from the right to the bottom of the focused column.
    Mod+Comma  { consume-window-into-column; }
    // Expel the bottom window from the focused column to the right.
    Mod+Period { expel-window-from-column; }

    Mod+R { switch-preset-column-width; }
    Mod+Shift+R { switch-preset-window-height; }
    Mod+Ctrl+R { reset-window-height; }
    Mod+F { maximize-column; }
    Mod+Shift+F { fullscreen-window; }

    // Expand the focused column to space not taken up by other fully visible 
columns.
    // Makes the column "fill the rest of the space".
    Mod+Ctrl+F { expand-column-to-available-width; }

    Mod+C { center-column; }

    // Finer width adjustments.
    // This command can also:
    // * set width in pixels: "1000"
    // * adjust width in pixels: "-5" or "+5"
    // * set width as a percentage of screen width: "25%"
    // * adjust width as a percentage of screen width: "-10%" or "+10%"
    // Pixel sizes use logical, or scaled, pixels. I.e. on an output with scale 
2.0,
    // set-column-width "100" will make the column occupy 200 physical screen 
pixels.
    Mod+Minus { set-column-width "-10%"; }
    Mod+Equal { set-column-width "+10%"; }

    // Finer height adjustments when in column with other windows.
    Mod+Shift+Minus { set-window-height "-10%"; }
    Mod+Shift+Equal { set-window-height "+10%"; }

    // Move the focused window between the floating and the tiling layout.
    Mod+V       { toggle-window-floating; }
    Mod+Shift+V { switch-focus-between-floating-and-tiling; }

    // Toggle tabbed column display mode.
    // Windows in this column will appear as vertical tabs,
    // rather than stacked on top of each other.
    Mod+W { toggle-column-tabbed-display; }

    // Actions to switch layouts.
    // Note: if you uncomment these, make sure you do NOT have
    // a matching layout switch hotkey configured in xkb options above.
    // Having both at once on the same hotkey will break the switching,
    // since it will switch twice upon pressing the hotkey (once by xkb, once 
by niri).
    // Mod+Space       { switch-layout "next"; }
    // Mod+Shift+Space { switch-layout "prev"; }

    Print { screenshot; }
    Ctrl+Print { screenshot-screen; }
    Alt+Print { screenshot-window; }

    // Applications such as remote-desktop clients and software KVM switches may
    // request that niri stops processing the keyboard shortcuts defined here
    // so they may, for example, forward the key presses as-is to a remote 
machine.
    // It's a good idea to bind an escape hatch to toggle the inhibitor,
    // so a buggy application can't hold your session hostage.
    //
    // The allow-inhibiting=false property can be applied to other binds as 
well,
    // which ensures niri always processes them, even when an inhibitor is 
active.
    Mod+Escape allow-inhibiting=false { toggle-keyboard-shortcuts-inhibit; }

    // The quit action will show a confirmation dialog to avoid accidental 
exits.
    Mod+Shift+E { quit; }
    Ctrl+Alt+Delete { quit; }

    // Powers off the monitors. To turn them back on, do any input like
    // moving the mouse or pressing any other key.
    Mod+Shift+P { power-off-monitors; }
}

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