On Sun, Jan 18, 2026 at 04:14:50PM +0100, Christoph Liebender wrote:
> On 1/17/26 23:04, Tobias Heider wrote:
> > On Tue, Dec 30, 2025 at 07:33:05PM +0100, Landry Breuil wrote:
> > > Le Tue, Dec 30, 2025 at 03:21:56PM +0100, Tobias Heider a écrit :
> > > > On Tue, Mar 04, 2025 at 05:13:07PM +0100, Tobias Heider wrote:
> > > > > Hi,
> > > > >
> > > > > here is a new port for niri [1], a scrollable-tiling Wayland
> > > > > compositor
> > > > > heavily inspired by the PaperWM extension for Gnome.
> > > > >
> > > > > This one is a little different than our existing wayland compositor
> > > > > ports
> > > > > since it doesn't use wlroots but smithay [2] as its underlying
> > > > > compositor
> > > > > library.
> > > > >
> > > > > Smithay is written in rust and pulls in quite a few dependencies, I
> > > > > had to
> > > > > resort to some hacks to make it pick up the patched OpenBSD compatible
> > > > > versions since most patches haven't found their way into an upstream
> > > > > release
> > > > > yet. In the current version I fetch niri itself and all the patched
> > > > > dependencies from my forked trees on github. I already got some of
> > > > > them
> > > > > merged upstream so I'm optimistic that we can swtich over to an
> > > > > official
> > > > > release in the near future.
> > > > >
> > > > > Looking forward to get some feedback.
> > > > >
> > > > > Some open questions:
> > > > > Is there a better way to handle the rust dependencies?
> > > > > Would it make sense for a large rust package such as smithay to be a
> > > > > separate
> > > > > port?
> > > > > I used upstream_version.date for our port version, is there a better
> > > > > solution?
> > > > >
> > > > > [1] https://github.com/YaLTeR/niri
> > > > > [2] https://github.com/Smithay/smithay
> > > >
> > > > Updated it to 25.11 and thought I'd share it here for anyone interested.
> > > >
> > > > The garbled output after exiting niri seems to be fixed and I managed to
> > > > upstream a bunch of patches in dependencies. The port is still fetching
> > > > from
> > > > my github though and is using drm-rs and smithay from my patched forks.
> > > >
> > > > One open issue is that xwayland-satellite will crash niri after a while,
> > > > I am still trying to figure out why.
> > >
> > > heh, and i thought it was already imported...
> > >
> > > LIB_DEPENDS = devel/llvm/21
> > >
> > > and you have the MODCARGO lines pointing at libLLVM.so commented out..
> > > are you sure that LIB_DEPENDS is needed ? if so im not sure that cant
> > > lead to other issues in ports.
> > >
> > > note that startniri.sh should be updated now that we have proper support
> > > for XDG_RUNTIME_DIR.
> > >
> > > with those fixed i'd be inclined to ok it so that you can maintain it in
> > > tree, and itd be good to have non-wlroots implems to play with :)
> > >
> > > Landry
> >
> > I removed the llvm references, fixed startniri.sh and added a bit about the
> > render-drm-device configuration in pkg/README. I was hoping I could fix it
> > but that turned out to be harder than expected so documenting the quirk
> > for now is probably the easier way to unblock this.
> >
> > ok?
>
> small nit in README:
>
> > Running
> > =======
> >
> > On OpenBSD, use the provided ${PREFIX}/bin/startniri.sh script to
> > launch niri from an text VT (xenodm must be stopped.
> ^ ^
> Also, FWIW, /usr/ports/infrastructure/bin/portcheck complains:
>
> 3 line(s) longer than 80 chars in Makefile
> executable file: files/startniri.sh
> hardcoded paths detected in pkg/README, consider using SUBST_VARS and
> TRUEPREFIX/LOCALBASE/LOCALSTATEDIR
>
> Apart from that, it appears that niri has stopped working for me - when I
> startniri.sh, there is some log output:
Interesting. In previous versions I had SMITHAY_USE_LEGACY=1 set in
startniri.sh. Does adding that back fix it for you?
It doesn't seem to be necessary on my (amdgpu) desktop.
>
> niri:/usr/local/lib/libinput.so.0.1: undefined symbol
> 'libevdev_event_type_from_name'
> niri:/usr/local/lib/libinput.so.0.1: undefined symbol
> 'libevdev_event_type_get_max'
> niri:/usr/local/lib/libinput.so.0.1: undefined symbol
> 'libevdev_event_code_from_name'
> niri:/usr/local/lib/libinput.so.0.1: undefined symbol
> 'libevdev_property_from_name'
> 2026-01-18T15:03:08.886605Z INFO niri: starting version 25.11 (71174535441)
> 2026-01-18T15:03:09.029946Z DEBUG niri_config: loaded config from
> "/home/chris/.config/niri/config.kdl"
> 2026-01-18T15:03:09.996876Z DEBUG niri::backend::tty: attempting to use
> render node from config: "/dev/dri/renderD128"
> 2026-01-18T15:03:09.997186Z INFO niri::backend::tty: using as the render
> node: "/dev/dri/renderD128"
> 2026-01-18T15:03:10.101200Z WARN niri::backend::tty: primary node is
> missing, display-only devices may not work
> 2026-01-18T15:03:10.101248Z INFO niri: listening on Wayland socket:
> wayland-1
> 2026-01-18T15:03:10.101253Z INFO niri: IPC listening on:
> /tmp/run/user/1000/niri.wayland-1.43573.sock
> 2026-01-18T15:03:10.103725Z WARN niri::utils::xwayland::satellite: error
> spawning xwayland-satellite at "xwayland-satellite", disabling integration:
> No such file or directory (os error 2)
>
> ... and nothing happens. I can send an interrupt with ctrl+c to end the
> process, which wasn't the case before, where starting niri would catch any
> input to the terminal.
>
> Apart from following -current, I haven't really done anything to "actively
> break" my niri install though. Possibly relevant parts in my config.kdl are:
>
> debug {
> render-drm-device "/dev/dri/renderD128"
> }
>
> environment {
> LC_CTYPE "de_DE.UTF-8"
> }
>
> spawn-sh-at-startup "swaybg -i ~/bg.jpg -m fill"
>
> I have attached the full config for the curious.
> // This config is in the KDL format: https://kdl.dev
> // "/-" comments out the following node.
> // Check the wiki for a full description of the configuration:
> // https://github.com/YaLTeR/niri/wiki/Configuration:-Overview
>
> // Input device configuration.
> // Find the full list of options on the wiki:
> // https://github.com/YaLTeR/niri/wiki/Configuration:-Input
> debug {
> render-drm-device "/dev/dri/renderD128"
> }
>
> environment {
> LC_CTYPE "de_DE.UTF-8"
> }
>
> //spawn-at-startup "waybar"
> spawn-sh-at-startup "swaybg -i ~/bg.jpg -m fill"
>
> input {
> keyboard {
> xkb {
> // You can set rules, model, layout, variant and options.
> // For more information, see xkeyboard-config(7).
>
> // For example:
> layout "de"
> // options "grp:win_space_toggle,compose:ralt,ctrl:nocaps"
> }
> }
>
> // Next sections include libinput settings.
> // Omitting settings disables them, or leaves them at their default
> values.
> touchpad {
> // off
> // tap
> // dwt
> // dwtp
> // drag false
> // drag-lock
> natural-scroll
> // accel-speed 0.2
> // accel-profile "flat"
> // scroll-method "two-finger"
> // disabled-on-external-mouse
> }
>
> mouse {
> // off
> // natural-scroll
> // accel-speed 0.2
> // accel-profile "flat"
> // scroll-method "no-scroll"
> }
>
> trackpoint {
> // off
> // natural-scroll
> // accel-speed 0.2
> // accel-profile "flat"
> // scroll-method "on-button-down"
> // scroll-button 273
> // middle-emulation
> }
>
> // Uncomment this to make the mouse warp to the center of newly focused
> windows.
> // warp-mouse-to-focus
>
> // Focus windows and outputs automatically when moving the mouse into
> them.
> // Setting max-scroll-amount="0%" makes it work only on windows already
> fully on screen.
> // focus-follows-mouse max-scroll-amount="0%"
> focus-follows-mouse
> }
>
> // You can configure outputs by their name, which you can find
> // by running `niri msg outputs` while inside a niri instance.
> // The built-in laptop monitor is usually called "eDP-1".
> // Find more information on the wiki:
> // https://github.com/YaLTeR/niri/wiki/Configuration:-Outputs
> // Remember to uncomment the node by removing "/-"!
> /-output "eDP-1" {
> // Uncomment this line to disable this output.
> // off
>
> // Resolution and, optionally, refresh rate of the output.
> // The format is "<width>x<height>" or "<width>x<height>@<refresh rate>".
> // If the refresh rate is omitted, niri will pick the highest refresh rate
> // for the resolution.
> // If the mode is omitted altogether or is invalid, niri will pick one
> automatically.
> // Run `niri msg outputs` while inside a niri instance to list all
> outputs and their modes.
> mode "[email protected]"
>
> // You can use integer or fractional scale, for example use 1.5 for 150%
> scale.
> scale 2
>
> // Transform allows to rotate the output counter-clockwise, valid values
> are:
> // normal, 90, 180, 270, flipped, flipped-90, flipped-180 and flipped-270.
> transform "normal"
>
> // Position of the output in the global coordinate space.
> // This affects directional monitor actions like "focus-monitor-left",
> and cursor movement.
> // The cursor can only move between directly adjacent outputs.
> // Output scale and rotation has to be taken into account for positioning:
> // outputs are sized in logical, or scaled, pixels.
> // For example, a 3840×2160 output with scale 2.0 will have a logical
> size of 1920×1080,
> // so to put another output directly adjacent to it on the right, set its
> x to 1920.
> // If the position is unset or results in an overlap, the output is
> instead placed
> // automatically.
> position x=1280 y=0
> }
>
> // Settings that influence how windows are positioned and sized.
> // Find more information on the wiki:
> // https://github.com/YaLTeR/niri/wiki/Configuration:-Layout
> layout {
> // Set gaps around windows in logical pixels.
> gaps 12
>
> // When to center a column when changing focus, options are:
> // - "never", default behavior, focusing an off-screen column will keep
> at the left
> // or right edge of the screen.
> // - "always", the focused column will always be centered.
> // - "on-overflow", focusing a column will center it if it doesn't fit
> // together with the previously focused column.
> center-focused-column "never"
>
> // You can customize the widths that "switch-preset-column-width" (Mod+R)
> toggles between.
> preset-column-widths {
> // Proportion sets the width as a fraction of the output width,
> taking gaps into account.
> // For example, you can perfectly fit four windows sized "proportion
> 0.25" on an output.
> // The default preset widths are 1/3, 1/2 and 2/3 of the output.
> proportion 0.33333
> proportion 0.5
> proportion 0.66667
>
> // Fixed sets the width in logical pixels exactly.
> // fixed 1920
> }
>
> // You can also customize the heights that "switch-preset-window-height"
> (Mod+Shift+R) toggles between.
> // preset-window-heights { }
>
> // You can change the default width of the new windows.
> default-column-width { proportion 0.5; }
> // If you leave the brackets empty, the windows themselves will decide
> their initial width.
> // default-column-width {}
>
> // By default focus ring and border are rendered as a solid background
> rectangle
> // behind windows. That is, they will show up through semitransparent
> windows.
> // This is because windows using client-side decorations can have an
> arbitrary shape.
> //
> // If you don't like that, you should uncomment `prefer-no-csd` below.
> // Niri will draw focus ring and border *around* windows that agree to
> omit their
> // client-side decorations.
> //
> // Alternatively, you can override it with a window rule called
> // `draw-border-with-background`.
>
> // You can change how the focus ring looks.
> focus-ring {
> // Uncomment this line to disable the focus ring.
> // off
>
> // How many logical pixels the ring extends out from the windows.
> width 2
>
> // Colors can be set in a variety of ways:
> // - CSS named colors: "red"
> // - RGB hex: "#rgb", "#rgba", "#rrggbb", "#rrggbbaa"
> // - CSS-like notation: "rgb(255, 127, 0)", rgba(), hsl() and a few
> others.
>
> // Color of the ring on the active monitor.
> active-color "#7fc8ff"
>
> // Color of the ring on inactive monitors.
> inactive-color "#505050"
>
> // You can also use gradients. They take precedence over solid colors.
> // Gradients are rendered the same as CSS linear-gradient(angle,
> from, to).
> // The angle is the same as in linear-gradient, and is optional,
> // defaulting to 180 (top-to-bottom gradient).
> // You can use any CSS linear-gradient tool on the web to set these
> up.
> // Changing the color space is also supported, check the wiki for
> more info.
> //
> // active-gradient from="#80c8ff" to="#bbddff" angle=45
>
> // You can also color the gradient relative to the entire view
> // of the workspace, rather than relative to just the window itself.
> // To do that, set relative-to="workspace-view".
> //
> // inactive-gradient from="#505050" to="#808080" angle=45
> relative-to="workspace-view"
> }
>
> // You can also add a border. It's similar to the focus ring, but always
> visible.
> border {
> // The settings are the same as for the focus ring.
> // If you enable the border, you probably want to disable the focus
> ring.
> off
>
> width 4
> active-color "#ffc87f"
> inactive-color "#505050"
>
> // active-gradient from="#ffbb66" to="#ffc880" angle=45
> relative-to="workspace-view"
> // inactive-gradient from="#505050" to="#808080" angle=45
> relative-to="workspace-view"
> }
>
> // You can enable drop shadows for windows.
> shadow {
> // Uncomment the next line to enable shadows.
> on
>
> // By default, the shadow draws only around its window, and not
> behind it.
> // Uncomment this setting to make the shadow draw behind its window.
> //
> // Note that niri has no way of knowing about the CSD window corner
> // radius. It has to assume that windows have square corners, leading
> to
> // shadow artifacts inside the CSD rounded corners. This setting fixes
> // those artifacts.
> //
> // However, instead you may want to set prefer-no-csd and/or
> // geometry-corner-radius. Then, niri will know the corner radius and
> // draw the shadow correctly, without having to draw it behind the
> // window. These will also remove client-side shadows if the window
> // draws any.
> //
> // draw-behind-window true
>
> // You can change how shadows look. The values below are in logical
> // pixels and match the CSS box-shadow properties.
>
> // Softness controls the shadow blur radius.
> softness 30
>
> // Spread expands the shadow.
> spread 5
>
> // Offset moves the shadow relative to the window.
> offset x=0 y=5
>
> // You can also change the shadow color and opacity.
> color "#0007"
> }
>
> // Struts shrink the area occupied by windows, similarly to layer-shell
> panels.
> // You can think of them as a kind of outer gaps. They are set in logical
> pixels.
> // Left and right struts will cause the next window to the side to always
> be visible.
> // Top and bottom struts will simply add outer gaps in addition to the
> area occupied by
> // layer-shell panels and regular gaps.
> struts {
> // left 64
> // right 64
> // top 64
> // bottom 64
> }
> }
>
> // Uncomment this line to ask the clients to omit their client-side
> decorations if possible.
> // If the client will specifically ask for CSD, the request will be honored.
> // Additionally, clients will be informed that they are tiled, removing some
> client-side rounded corners.
> // This option will also fix border/focus ring drawing behind some
> semitransparent windows.
> // After enabling or disabling this, you need to restart the apps for this to
> take effect.
> prefer-no-csd
>
> // You can change the path where screenshots are saved.
> // A ~ at the front will be expanded to the home directory.
> // The path is formatted with strftime(3) to give you the screenshot date and
> time.
> screenshot-path "~/Pictures/Screenshots/Screenshot from %Y-%m-%d %H-%M-%S.png"
>
> // You can also set this to null to disable saving screenshots to disk.
> // screenshot-path null
>
> // Animation settings.
> // The wiki explains how to configure individual animations:
> // https://github.com/YaLTeR/niri/wiki/Configuration:-Animations
> animations {
> // Uncomment to turn off all animations.
> // off
>
> // Slow down all animations by this factor. Values below 1 speed them up
> instead.
> // slowdown 3.0
> }
>
> // Window rules let you adjust behavior for individual windows.
> // Find more information on the wiki:
> // https://github.com/YaLTeR/niri/wiki/Configuration:-Window-Rules
>
> // Work around WezTerm's initial configure bug
> // by setting an empty default-column-width.
> window-rule {
> // This regular expression is intentionally made as specific as possible,
> // since this is the default config, and we want no false positives.
> // You can get away with just app-id="wezterm" if you want.
> match app-id=r#"^org\.wezfurlong\.wezterm$"#
> default-column-width {}
> }
>
> // Open the Firefox picture-in-picture player as floating by default.
> window-rule {
> // This app-id regular expression will work for both:
> // - host Firefox (app-id is "firefox")
> // - Flatpak Firefox (app-id is "org.mozilla.firefox")
> match app-id=r#"firefox$"# title="^Picture-in-Picture$"
> open-floating true
> }
>
> // Example: block out two password managers from screen capture.
> // (This example rule is commented out with a "/-" in front.)
> /-window-rule {
> match app-id=r#"^org\.keepassxc\.KeePassXC$"#
> match app-id=r#"^org\.gnome\.World\.Secrets$"#
>
> block-out-from "screen-capture"
>
> // Use this instead if you want them visible on third-party screenshot
> tools.
> // block-out-from "screencast"
> }
>
> // Example: enable rounded corners for all windows.
> // (This example rule is commented out with a "/-" in front.)
> /-window-rule {
> geometry-corner-radius 12
> clip-to-geometry true
> }
>
> binds {
> // Keys consist of modifiers separated by + signs, followed by an XKB key
> name
> // in the end. To find an XKB name for a particular key, you may use a
> program
> // like wev.
> //
> // "Mod" is a special modifier equal to Super when running on a TTY, and
> to Alt
> // when running as a winit window.
> //
> // Most actions that you can bind here can also be invoked
> programmatically with
> // `niri msg action do-something`.
>
> // Mod-Shift-/, which is usually the same as Mod-?,
> // shows a list of important hotkeys.
> Mod+Shift+Slash { show-hotkey-overlay; }
>
> // Suggested binds for running programs: terminal, app launcher, screen
> locker.
> Mod+Return { spawn "foot"; }
> Mod+Space { spawn "wofi" "--show" "drun"; }
> Super+Alt+L { spawn "swaylock"; }
>
> // You can also use a shell. Do this if you need pipes, multiple
> commands, etc.
> // Note: the entire command goes as a single argument in the end.
> // Mod+T { spawn "bash" "-c" "notify-send hello && exec alacritty"; }
>
> // Example volume keys mappings for PipeWire & WirePlumber.
> // The allow-when-locked=true property makes them work even when the
> session is locked.
> XF86AudioRaiseVolume allow-when-locked=true { spawn "wpctl" "set-volume"
> "@DEFAULT_AUDIO_SINK@" "0.1+"; }
> XF86AudioLowerVolume allow-when-locked=true { spawn "wpctl" "set-volume"
> "@DEFAULT_AUDIO_SINK@" "0.1-"; }
> XF86AudioMute allow-when-locked=true { spawn "wpctl" "set-mute"
> "@DEFAULT_AUDIO_SINK@" "toggle"; }
> XF86AudioMicMute allow-when-locked=true { spawn "wpctl" "set-mute"
> "@DEFAULT_AUDIO_SOURCE@" "toggle"; }
>
> Mod+Q { close-window; }
>
> Mod+Left { focus-column-left; }
> Mod+Down { focus-window-down; }
> Mod+Up { focus-window-up; }
> Mod+Right { focus-column-right; }
> Mod+H { focus-column-left; }
> Mod+J { focus-window-down; }
> Mod+K { focus-window-up; }
> Mod+L { focus-column-right; }
>
> Mod+Ctrl+Left { move-column-left; }
> Mod+Ctrl+Down { move-window-down; }
> Mod+Ctrl+Up { move-window-up; }
> Mod+Ctrl+Right { move-column-right; }
> Mod+Ctrl+H { move-column-left; }
> Mod+Ctrl+J { move-window-down; }
> Mod+Ctrl+K { move-window-up; }
> Mod+Ctrl+L { move-column-right; }
>
> // Alternative commands that move across workspaces when reaching
> // the first or last window in a column.
> // Mod+J { focus-window-or-workspace-down; }
> // Mod+K { focus-window-or-workspace-up; }
> // Mod+Ctrl+J { move-window-down-or-to-workspace-down; }
> // Mod+Ctrl+K { move-window-up-or-to-workspace-up; }
>
> Mod+Home { focus-column-first; }
> Mod+End { focus-column-last; }
> Mod+Ctrl+Home { move-column-to-first; }
> Mod+Ctrl+End { move-column-to-last; }
>
> Mod+Shift+Left { focus-monitor-left; }
> Mod+Shift+Down { focus-monitor-down; }
> Mod+Shift+Up { focus-monitor-up; }
> Mod+Shift+Right { focus-monitor-right; }
> Mod+Shift+H { focus-monitor-left; }
> Mod+Shift+J { focus-monitor-down; }
> Mod+Shift+K { focus-monitor-up; }
> Mod+Shift+L { focus-monitor-right; }
>
> Mod+Shift+Ctrl+Left { move-column-to-monitor-left; }
> Mod+Shift+Ctrl+Down { move-column-to-monitor-down; }
> Mod+Shift+Ctrl+Up { move-column-to-monitor-up; }
> Mod+Shift+Ctrl+Right { move-column-to-monitor-right; }
> Mod+Shift+Ctrl+H { move-column-to-monitor-left; }
> Mod+Shift+Ctrl+J { move-column-to-monitor-down; }
> Mod+Shift+Ctrl+K { move-column-to-monitor-up; }
> Mod+Shift+Ctrl+L { move-column-to-monitor-right; }
>
> // Alternatively, there are commands to move just a single window:
> // Mod+Shift+Ctrl+Left { move-window-to-monitor-left; }
> // ...
>
> // And you can also move a whole workspace to another monitor:
> // Mod+Shift+Ctrl+Left { move-workspace-to-monitor-left; }
> // ...
>
> Mod+Page_Down { focus-workspace-down; }
> Mod+Page_Up { focus-workspace-up; }
> Mod+U { focus-workspace-down; }
> Mod+I { focus-workspace-up; }
> Mod+Ctrl+Page_Down { move-column-to-workspace-down; }
> Mod+Ctrl+Page_Up { move-column-to-workspace-up; }
> Mod+Ctrl+U { move-column-to-workspace-down; }
> Mod+Ctrl+I { move-column-to-workspace-up; }
>
> // Alternatively, there are commands to move just a single window:
> // Mod+Ctrl+Page_Down { move-window-to-workspace-down; }
> // ...
>
> Mod+Shift+Page_Down { move-workspace-down; }
> Mod+Shift+Page_Up { move-workspace-up; }
> Mod+Shift+U { move-workspace-down; }
> Mod+Shift+I { move-workspace-up; }
>
> // You can bind mouse wheel scroll ticks using the following syntax.
> // These binds will change direction based on the natural-scroll setting.
> //
> // To avoid scrolling through workspaces really fast, you can use
> // the cooldown-ms property. The bind will be rate-limited to this value.
> // You can set a cooldown on any bind, but it's most useful for the wheel.
> Mod+WheelScrollDown cooldown-ms=150 { focus-workspace-down; }
> Mod+WheelScrollUp cooldown-ms=150 { focus-workspace-up; }
> Mod+Ctrl+WheelScrollDown cooldown-ms=150 { move-column-to-workspace-down;
> }
> Mod+Ctrl+WheelScrollUp cooldown-ms=150 { move-column-to-workspace-up; }
>
> Mod+WheelScrollRight { focus-column-right; }
> Mod+WheelScrollLeft { focus-column-left; }
> Mod+Ctrl+WheelScrollRight { move-column-right; }
> Mod+Ctrl+WheelScrollLeft { move-column-left; }
>
> // Usually scrolling up and down with Shift in applications results in
> // horizontal scrolling; these binds replicate that.
> Mod+Shift+WheelScrollDown { focus-column-right; }
> Mod+Shift+WheelScrollUp { focus-column-left; }
> Mod+Ctrl+Shift+WheelScrollDown { move-column-right; }
> Mod+Ctrl+Shift+WheelScrollUp { move-column-left; }
>
> // Similarly, you can bind touchpad scroll "ticks".
> // Touchpad scrolling is continuous, so for these binds it is split into
> // discrete intervals.
> // These binds are also affected by touchpad's natural-scroll, so these
> // example binds are "inverted", since we have natural-scroll enabled for
> // touchpads by default.
> // Mod+TouchpadScrollDown { spawn "wpctl" "set-volume"
> "@DEFAULT_AUDIO_SINK@" "0.02+"; }
> // Mod+TouchpadScrollUp { spawn "wpctl" "set-volume"
> "@DEFAULT_AUDIO_SINK@" "0.02-"; }
>
> // You can refer to workspaces by index. However, keep in mind that
> // niri is a dynamic workspace system, so these commands are kind of
> // "best effort". Trying to refer to a workspace index bigger than
> // the current workspace count will instead refer to the bottommost
> // (empty) workspace.
> //
> // For example, with 2 workspaces + 1 empty, indices 3, 4, 5 and so on
> // will all refer to the 3rd workspace.
> Mod+1 { focus-workspace 1; }
> Mod+2 { focus-workspace 2; }
> Mod+3 { focus-workspace 3; }
> Mod+4 { focus-workspace 4; }
> Mod+5 { focus-workspace 5; }
> Mod+6 { focus-workspace 6; }
> Mod+7 { focus-workspace 7; }
> Mod+8 { focus-workspace 8; }
> Mod+9 { focus-workspace 9; }
> Mod+Ctrl+1 { move-column-to-workspace 1; }
> Mod+Ctrl+2 { move-column-to-workspace 2; }
> Mod+Ctrl+3 { move-column-to-workspace 3; }
> Mod+Ctrl+4 { move-column-to-workspace 4; }
> Mod+Ctrl+5 { move-column-to-workspace 5; }
> Mod+Ctrl+6 { move-column-to-workspace 6; }
> Mod+Ctrl+7 { move-column-to-workspace 7; }
> Mod+Ctrl+8 { move-column-to-workspace 8; }
> Mod+Ctrl+9 { move-column-to-workspace 9; }
>
> // Alternatively, there are commands to move just a single window:
> // Mod+Ctrl+1 { move-window-to-workspace 1; }
>
> // Switches focus between the current and the previous workspace.
> // Mod+Tab { focus-workspace-previous; }
>
> // The following binds move the focused window in and out of a column.
> // If the window is alone, they will consume it into the nearby column to
> the side.
> // If the window is already in a column, they will expel it out.
> Mod+BracketLeft { consume-or-expel-window-left; }
> Mod+BracketRight { consume-or-expel-window-right; }
>
> // Consume one window from the right to the bottom of the focused column.
> Mod+Comma { consume-window-into-column; }
> // Expel the bottom window from the focused column to the right.
> Mod+Period { expel-window-from-column; }
>
> Mod+R { switch-preset-column-width; }
> Mod+Shift+R { switch-preset-window-height; }
> Mod+Ctrl+R { reset-window-height; }
> Mod+F { maximize-column; }
> Mod+Shift+F { fullscreen-window; }
>
> // Expand the focused column to space not taken up by other fully visible
> columns.
> // Makes the column "fill the rest of the space".
> Mod+Ctrl+F { expand-column-to-available-width; }
>
> Mod+C { center-column; }
>
> // Finer width adjustments.
> // This command can also:
> // * set width in pixels: "1000"
> // * adjust width in pixels: "-5" or "+5"
> // * set width as a percentage of screen width: "25%"
> // * adjust width as a percentage of screen width: "-10%" or "+10%"
> // Pixel sizes use logical, or scaled, pixels. I.e. on an output with
> scale 2.0,
> // set-column-width "100" will make the column occupy 200 physical screen
> pixels.
> Mod+Minus { set-column-width "-10%"; }
> Mod+Equal { set-column-width "+10%"; }
>
> // Finer height adjustments when in column with other windows.
> Mod+Shift+Minus { set-window-height "-10%"; }
> Mod+Shift+Equal { set-window-height "+10%"; }
>
> // Move the focused window between the floating and the tiling layout.
> Mod+V { toggle-window-floating; }
> Mod+Shift+V { switch-focus-between-floating-and-tiling; }
>
> // Toggle tabbed column display mode.
> // Windows in this column will appear as vertical tabs,
> // rather than stacked on top of each other.
> Mod+W { toggle-column-tabbed-display; }
>
> // Actions to switch layouts.
> // Note: if you uncomment these, make sure you do NOT have
> // a matching layout switch hotkey configured in xkb options above.
> // Having both at once on the same hotkey will break the switching,
> // since it will switch twice upon pressing the hotkey (once by xkb, once
> by niri).
> // Mod+Space { switch-layout "next"; }
> // Mod+Shift+Space { switch-layout "prev"; }
>
> Print { screenshot; }
> Ctrl+Print { screenshot-screen; }
> Alt+Print { screenshot-window; }
>
> // Applications such as remote-desktop clients and software KVM switches
> may
> // request that niri stops processing the keyboard shortcuts defined here
> // so they may, for example, forward the key presses as-is to a remote
> machine.
> // It's a good idea to bind an escape hatch to toggle the inhibitor,
> // so a buggy application can't hold your session hostage.
> //
> // The allow-inhibiting=false property can be applied to other binds as
> well,
> // which ensures niri always processes them, even when an inhibitor is
> active.
> Mod+Escape allow-inhibiting=false { toggle-keyboard-shortcuts-inhibit; }
>
> // The quit action will show a confirmation dialog to avoid accidental
> exits.
> Mod+Shift+E { quit; }
> Ctrl+Alt+Delete { quit; }
>
> // Powers off the monitors. To turn them back on, do any input like
> // moving the mouse or pressing any other key.
> Mod+Shift+P { power-off-monitors; }
> }