On Thu, Dec 13, 2007 at 04:52:20PM +0100, Antoine Jacoutot wrote: > On Thu, 13 Dec 2007, Antti Harri wrote: >> I'm not saying it shouldn't be imported, I'm just >> wondering what makes chocolate-doom better than >> existing prboom. > > I would say it tastes better ;-)
hehe well, when it comes to doom and doom source ports you do get different experiences depending on the port you play. for example prboom has advanced editing functions allowing advanced pwads (lots out there, check through doomworld.com) and also has some other features to tweak compatibility levels. chocolate-doom strives to be exactly like the original doom(2).exe and retain that original feel of the game at all costs, the only added features in chocolate-doom are to emulate original dos-like functionality. there are also some other ports, most notably zdoom and skulltag which both change the gameplay and add more advanced editing functions that should be able to be made portable, zdoom being mainly a powerhouse editing engine with some player enhancements (full working console, full mouselook, high resolution modes, jumping, crouching, crosshairs, just to name a few) and skulltag is based off zdoom and offers an advanced multiplayer experience in doom closer to quake3 or unreal tournament, including an announcer voice, 'medals' (accuracy etc), capture the flag maps, all sorts of goodies. Another port would be odamex which i have already got going and building cleanly on openbsd myself, and that port is meant to provide solid client/server networking for both deathmatch and coop play modes in a gameplay environment you can join `on the fly' like more modern games except trying to retain the original doom deathmatch feel. sorry for the long email, doom happens to be one of my classic favorites and is pretty much my version of solitaire at this time so i have tons of `useful' info when it comes to doom ports. to try and summarize the point, while we do already have prboom which is a good port, there are other flavours out there which do fill other voids that just one doesn't do, plus with zdoom for example it actually allows flawless play of heretic, hexen, and strife, all with the same executable (just need to have the original heretic.wad, hexen.wad, strife1.wad/voices.wad files). Hope this helps, -ryan