Excerpts from Alexandre Ratchov's message of Sun Aug 15 22:55:25 -0700 2010: > On Sun, Aug 15, 2010 at 10:12:54PM -0700, Ryan Freeman wrote: > > Excerpts from Ryan Freeman's message of Sat May 02 02:42:32 -0700 2009: > > > hello ports@ > > > > > > attached is an updated port from my original 'random svn checkout' > > > port, thankfully they finally released a new complete version, 1.36. > > > > > > builds and runs/plays great here on i386. > > > > > > -ryan > > > > bump! just thought i'd revisit this and inform that i still use this > > port after over a year and through all snapshots, its only become > > better. present day sees quake3 running smooth as silk on my t41p, > > next to no sound issues (aucat -l -v 103 -b 1024 -z 512) and > > i regularly use it to play the urban terror mod. i will reattach > > for convenience sake, any additional comments at this time? > > > > out of curiousity are you using a MP kernel? It seems that > sound issues tend to occur mostly on MP machines. > > -- Alexandre
unfortunately no my t41p just uses a good old fashioned single core intel pentium m processor. i'm really going to have to make a point to try and aquire an mp-capable machine to test all the ports i have going on. But, then again, ideally i'd have one of everything we support ;) does renice(8)ing the process of ioquake3 cause the issue to get any better or worse on mp? the only reason i ask is for playing urban terror i ended up doing the following (granted i gave myself passwordless sudo access to renice, as this workstation is only used by me): $ cat ~/bin/urbanterror sleep 3 && sudo renice -n -5 `pgrep -x ioquake3` & ioquake3 +set fs_game q3ut4 +com_hunkmegs 256 +com_zonemegs 64 $@ ^i found this to reduce issues with the mod getting fps bombs during play every now and then, but sound is more or less never and issue. where renice(8) really did seem to make a difference (but not perfect) was my fceux port. everything 'works' video blit is fast but sound is rather choppy. i renice that process in the same fashion and it squashed most of the blips bloops and bleeps (well, the unintended ones, i realize nes sound is mostly just that ;D) i definitely didn't see too much issue renicing those processes, as the only people that should be using these game ports should be those using workstation-only type setups where there are no other users to suffer from some jerk running a dri-based game. the game port guy here will come and strike you with a heavy object for such a thing! keep those production boxes clean of this crap! ;D cheers, -ryan
