On Thu, October 28, 2010 10:26, Antti Harri wrote:
> On Thursday 28 October 2010 06:53:49 Kirill Bychkov wrote:
>> > LANG=C is a valid LANG.  In that case, it should default to the default
>> > language (most commonly English).
>>
>> It SHOULD, but it doesn't. It's ignoring .mo files with translations.
>> Setting env LANG=en_EN makes it work. env LANG=ru_RU works too.
>
> The game works like it is supposed to work. The problem is how the upstream
> handled the translations. The (english) strings are right inside the code,
> however long strings like the intro are handled differently. I'm not sure if
> it's worth fixing. I would just mention something in Readme.OpenBSD about
> setting $LANG and get on with it.
>
> --
> Antti Harri
>

May be "[ -z $LANG ] && export LANG=en_EN" in ufo.sh is acceptable solution?
Works like a charm.

Attachment: ufoai.tar.gz
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