On Thu, October 28, 2010 10:26, Antti Harri wrote: > On Thursday 28 October 2010 06:53:49 Kirill Bychkov wrote: >> > LANG=C is a valid LANG. In that case, it should default to the default >> > language (most commonly English). >> >> It SHOULD, but it doesn't. It's ignoring .mo files with translations. >> Setting env LANG=en_EN makes it work. env LANG=ru_RU works too. > > The game works like it is supposed to work. The problem is how the upstream > handled the translations. The (english) strings are right inside the code, > however long strings like the intro are handled differently. I'm not sure if > it's worth fixing. I would just mention something in Readme.OpenBSD about > setting $LANG and get on with it. > > -- > Antti Harri >
May be "[ -z $LANG ] && export LANG=en_EN" in ufo.sh is acceptable solution? Works like a charm.
ufoai.tar.gz
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