Hello ports@

Sometime last year when Jacob Meuser posted a patch for our existing
games/quake port, I mentioned I had 'played with' getting tyr-quake
working. I have now done the right thing and have a working port of
tyr-quake.

- sound is slightly modified snd_sndio.c from the games/quake port
(works actually better than existing quake port which has dreadful
audio sounding like its being overdriven by 100dB) i blame something
in the old ver of quakeforge over Jacob's snd_sndio.c ;)
- modified cd_bsd.c to use our /dev/rcd0c rather than /dev/cdrom
- compared quakeforge and tyrquake source for patches in existing
games/quake port, made same patches for tyrquake on code that was
common between both trees

tested tyr-quake and tyr-glquake in windowed and fullscreen modes,
runs excellent here on i386, sound flawless with aucat running:
aucat -l -v 103 -b 1024 -z 1024

comments? hazings?

-ryan

Attachment: tyrquake.tgz
Description: application/tar-gz

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