Hello ports@ Sometime last year when Jacob Meuser posted a patch for our existing games/quake port, I mentioned I had 'played with' getting tyr-quake working. I have now done the right thing and have a working port of tyr-quake.
- sound is slightly modified snd_sndio.c from the games/quake port (works actually better than existing quake port which has dreadful audio sounding like its being overdriven by 100dB) i blame something in the old ver of quakeforge over Jacob's snd_sndio.c ;) - modified cd_bsd.c to use our /dev/rcd0c rather than /dev/cdrom - compared quakeforge and tyrquake source for patches in existing games/quake port, made same patches for tyrquake on code that was common between both trees tested tyr-quake and tyr-glquake in windowed and fullscreen modes, runs excellent here on i386, sound flawless with aucat running: aucat -l -v 103 -b 1024 -z 1024 comments? hazings? -ryan
tyrquake.tgz
Description: application/tar-gz
