On Wed, Mar 07, 2012 at 09:58:21AM +0200, Antti Harri wrote:
> On Wednesday 07 March 2012 01:15:30 Ryan Freeman wrote:
> > Attached is the still-building port of eduke32 that I have
> > been sitting on for far too long.  Antti Harri did most of
> > the initial work of getting fixes pushed upstream.
> >
> > I have pulled a recent snapshot from their repos, and
> > as those are done daily, we may wish to wait for a real
> > release, if those happen.  Here you go, Edd!
> >
> > -ryan
> 
> Hi, I took a quick look at this. Was the port honoring CC for you?
> Didn't seem to work for me. Anyway using MAKE_FLAGS is cleaner.
> Removed the hard-coded optimizations and disabled debugging.

This game is serious fun.

I'm still seeing a lot of '-fomgz-so-fast':

===>  Building for eduke32-2.0.0.2394
if cc -O2 -pipe -funswitch-loops -fomit-frame-pointer -DNDEBUG 
-fno-stack-protector -W -Wall -Wimplicit -Werror-implicit-function-declaration 
-funsigned-char -fno-strict-aliasing -DNO_GCC_BUILTINS -D_FORTIFY_SOURCE=2 
-fjump-tables   -Wextra         -Wstrict-overflow=1 -DUSE_LIBVPX -Isource 
-Ibuild/include -Isource/jmact -Isource/jaudiolib/include -Isource/enet/include 
-I/usr/local/include -I/usr/local/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT 
-I/usr/X11R6/include -DXTHREADS -DHAVE_GTK2 -I/usr/local/include/gtk-2.0 
-I/usr/local/lib/gtk-2.0/include -I/usr/local/include/pango-1.0 
-I/usr/local/include/gio-unix-2.0/ -I/usr/X11R6/include 
-I/usr/local/include/cairo -I/usr/local/include/atk-1.0 
-I/usr/X11R6/include/pixman-1 -I/usr/include/dev/pci/drm 
-I/usr/local/include/gdk-pixbuf-2.0 -I/usr/local/include/libpng -pthread 
-I/usr/local/include/glib-2.0 -I/usr/local/lib/glib-2.0/include 
-I/usr/X11R6/include/freetype2  -DHAVE_INTTYPES -DRENDERTYPESDL=1 -DUSE_OPENGL 
-DNOASM -DPOLYMER -c source/game.c -o obj/game.o; then true; else false; exit 
1; fi

The other thing I wonder, should the data be a separate port, like it is for
doom?

-- 
Best Regards
Edd Barrett

http://www.theunixzoo.co.uk

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