On Wed, Mar 07, 2012 at 09:58:21AM +0200, Antti Harri wrote: > On Wednesday 07 March 2012 01:15:30 Ryan Freeman wrote: > > Attached is the still-building port of eduke32 that I have > > been sitting on for far too long. Antti Harri did most of > > the initial work of getting fixes pushed upstream. > > > > I have pulled a recent snapshot from their repos, and > > as those are done daily, we may wish to wait for a real > > release, if those happen. Here you go, Edd! > > > > -ryan > > Hi, I took a quick look at this. Was the port honoring CC for you? > Didn't seem to work for me. Anyway using MAKE_FLAGS is cleaner. > Removed the hard-coded optimizations and disabled debugging.
This game is serious fun. I'm still seeing a lot of '-fomgz-so-fast': ===> Building for eduke32-2.0.0.2394 if cc -O2 -pipe -funswitch-loops -fomit-frame-pointer -DNDEBUG -fno-stack-protector -W -Wall -Wimplicit -Werror-implicit-function-declaration -funsigned-char -fno-strict-aliasing -DNO_GCC_BUILTINS -D_FORTIFY_SOURCE=2 -fjump-tables -Wextra -Wstrict-overflow=1 -DUSE_LIBVPX -Isource -Ibuild/include -Isource/jmact -Isource/jaudiolib/include -Isource/enet/include -I/usr/local/include -I/usr/local/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/X11R6/include -DXTHREADS -DHAVE_GTK2 -I/usr/local/include/gtk-2.0 -I/usr/local/lib/gtk-2.0/include -I/usr/local/include/pango-1.0 -I/usr/local/include/gio-unix-2.0/ -I/usr/X11R6/include -I/usr/local/include/cairo -I/usr/local/include/atk-1.0 -I/usr/X11R6/include/pixman-1 -I/usr/include/dev/pci/drm -I/usr/local/include/gdk-pixbuf-2.0 -I/usr/local/include/libpng -pthread -I/usr/local/include/glib-2.0 -I/usr/local/lib/glib-2.0/include -I/usr/X11R6/include/freetype2 -DHAVE_INTTYPES -DRENDERTYPESDL=1 -DUSE_OPENGL -DNOASM -DPOLYMER -c source/game.c -o obj/game.o; then true; else false; exit 1; fi The other thing I wonder, should the data be a separate port, like it is for doom? -- Best Regards Edd Barrett http://www.theunixzoo.co.uk
