On Sun, 25 Aug 2013 15:46:48 +1000 Jonathan Gray <[email protected]> wrote:
> I doubt you want the software renderer you want ref_gl.so (+set > vid_ref gl). And the Yamagi version (http://www.yamagi.org/quake2/) > is a better option. A port of it is attached. > Jonathan, Thanks very much. I built and installed the Yamagi port. I then got the q2-3.20-x86-full-ctf.exe per the Yamagi README (http://www.yamagi.org/quake2/README) and copied the files to /usr/local/share/yquake2 and also copied over the pak0.pak file from my CD. When I start the game, it hangs for about 3 minutes and then segfaults before showing any kind of window. Here is the output: $ /usr/local/share/yquake2/quake2 +set vid_ref gl Yamagi Quake II v5.11 ===================== Client build options: + CD audio + OGG/Vorbis + OpenAL audio + Zip file support Platform: OpenBSD Architecture: amd64 Byte ordering: little endian Using '/home/chess/.yq2/baseq2' for writing. couldn't exec default.cfg couldn't exec yq2.cfg couldn't exec config.cfg Console initialized. ------- sound initialization ------- LoadLibrary(libopenal.so) ...opening OpenAL device:ok ...creating OpenAL context: ok ...making context current: ok OpenAL settings: AL_VENDOR: OpenAL Community AL_RENDERER: OpenAL Soft AL_VERSION: 1.1 ALSOFT 1.15.1 AL_EXTENSIONS: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency Available OpenAL devices: - SndIO Default Current OpenAL device: - OpenAL Soft Number of OpenAL sources: 31 Starting Ogg Vorbis. OGG_LoadPlaylist: could not open playlist: No such file or directory. No Ogg Vorbis files found. Shutting down Ogg Vorbis. Sound sampling rate: 0 ------------------------------------ ----- refresher initialization ----- Sys_LoadLibrary failed: File not found Unknown command "d1" ==== Yamagi Quake II Initialized ==== ************************************* Loading plaque timed out. ======================================================= Yamagi Quake II crashed! This should not happen... Make sure that you're using the last version. It can be found at http://www.yamagi.org/quake2. If you do, send a bug report to [email protected] and include: - This output - The conditions that triggered the crash - How to reproduce the crash (if known) - The following files. None of them contains private data. They're necessary to analyze the backtrace: - quake2 (the executable / binary) - ref_gl.so (the renderer) - game.so (the game.so of the mod you were playing when the game crashed. baseq2/game.so for the main game) - Any other data which you think might be usefull Thank you very much for your help, making Yamagi Quake II an even better source port. It's much appreciated. ======================================================= Product: Yamagi Quake II Version: 5.11 Plattform: OpenBSD Architecture: amd64 Compiler: 4.2.1 20070719 Signal: 11 Backtrace: Not available on this plattform. Segmentation fault (core dumped) $ Any suggestions or advice would be most appreciated. Thanks again! -- Chess Griffin
