On Sun, 25 Aug 2013 15:46:48 +1000
Jonathan Gray <[email protected]> wrote:

> I doubt you want the software renderer you want ref_gl.so (+set
> vid_ref gl). And the Yamagi version (http://www.yamagi.org/quake2/)
> is a better option.  A port of it is attached.
> 

Jonathan,

Thanks very much.  I built and installed the Yamagi port.  I then got
the q2-3.20-x86-full-ctf.exe per the Yamagi README
(http://www.yamagi.org/quake2/README) and copied the files
to /usr/local/share/yquake2 and also copied over the pak0.pak file from
my CD.  When I start the game, it hangs for about 3 minutes and then
segfaults before showing any kind of window.  Here is the output:

$ /usr/local/share/yquake2/quake2 +set vid_ref gl

Yamagi Quake II v5.11
=====================

Client build options:
 + CD audio
 + OGG/Vorbis
 + OpenAL audio
 + Zip file support
Platform: OpenBSD
Architecture: amd64
Byte ordering: little endian

Using '/home/chess/.yq2/baseq2' for writing.
couldn't exec default.cfg
couldn't exec yq2.cfg
couldn't exec config.cfg
Console initialized.

------- sound initialization -------
LoadLibrary(libopenal.so)
...opening OpenAL device:ok
...creating OpenAL context: ok
...making context current: ok

OpenAL settings:
AL_VENDOR: OpenAL Community
AL_RENDERER: OpenAL Soft
AL_VERSION: 1.1 ALSOFT 1.15.1
AL_EXTENSIONS: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE
AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS
AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET
AL_EXT_source_distance_model AL_LOKI_quadriphonic
AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data
AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points
AL_SOFT_source_latency

Available OpenAL devices:
- SndIO Default

Current OpenAL device:
- OpenAL Soft

Number of OpenAL sources: 31

Starting Ogg Vorbis.
OGG_LoadPlaylist: could not open playlist: No such file or directory.
No Ogg Vorbis files found.
Shutting down Ogg Vorbis.
Sound sampling rate: 0
------------------------------------

----- refresher initialization -----
Sys_LoadLibrary failed: File not found
Unknown command "d1"
==== Yamagi Quake II Initialized ====

*************************************

Loading plaque timed out.

=======================================================

Yamagi Quake II crashed! This should not happen...

Make sure that you're using the last version. It can
be found at http://www.yamagi.org/quake2. If you do,
send a bug report to [email protected] and include:

 - This output
 - The conditions that triggered the crash
 - How to reproduce the crash (if known)
 - The following files. None of them contains private
   data. They're necessary to analyze the backtrace:

    - quake2 (the executable / binary)

    - ref_gl.so (the renderer)

    - game.so (the game.so of the mod you were playing
      when the game crashed. baseq2/game.so for the
      main game)

 - Any other data which you think might be usefull

Thank you very much for your help, making Yamagi Quake
II an even better source port. It's much appreciated.

=======================================================

Product:      Yamagi Quake II
Version:      5.11
Plattform:    OpenBSD
Architecture: amd64
Compiler:     4.2.1 20070719 
Signal:       11

Backtrace:
  Not available on this plattform.

Segmentation fault (core dumped) 
$ 

Any suggestions or advice would be most appreciated.  Thanks again!

-- 
Chess Griffin

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