David CARLIER <devne...@gmail.com> writes: > Hi, > > here an update of SDL which seems small but now has now an > implementation of SDL_GetBasePath function which can benefit to few > video games (like supertux), maybe future Adam Wolk port of > falltergeist ...
I'm not sure how I understand how important why this function is important. Right now it seems to return the current working directory. #include <stdio.h> #include <SDL2/SDL_filesystem.h> int main(void) { char *p; p = SDL_GetBasePath(); if (!p) return 1; printf("%s\n", p); return 0; } Anyway, functions were added and the size of the SDL_DropEvent struct increased - though in a compatible manner. So it needs a minor bump. http://www.openbsd.org/faq/ports/specialtopics.html#SharedLibs Which consumers of this library have you tested? -- jca | PGP : 0x1524E7EE / 5135 92C1 AD36 5293 2BDF DDCC 0DFA 74AE 1524 E7EE