David CARLIER <[email protected]> writes:
> Hi,
>
> here an update of SDL which seems small but now has now an
> implementation of SDL_GetBasePath function which can benefit to few
> video games (like supertux), maybe future Adam Wolk port of
> falltergeist ...
I'm not sure how I understand how important why this function is
important. Right now it seems to return the current working directory.
#include <stdio.h>
#include <SDL2/SDL_filesystem.h>
int
main(void)
{
char *p;
p = SDL_GetBasePath();
if (!p)
return 1;
printf("%s\n", p);
return 0;
}
Anyway, functions were added and the size of the SDL_DropEvent struct
increased - though in a compatible manner. So it needs a minor bump.
http://www.openbsd.org/faq/ports/specialtopics.html#SharedLibs
Which consumers of this library have you tested?
--
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