Hello I've tested this port on amd64. Can anyone take a look or commit this port? If patches/files are ok, I try to push them upstream.
Some games need to be extracted with innoextract
to play them with ags.
Kind regards,
David Meier
On 11/18/16 04:15, David Meier wrote:
>On 11/17/16 11:33, Kirill Bychkov wrote:
>>On Wed, November 16, 2016 04:50, David Meier wrote:
>>> Hello
>>>
>>> I've moved build flags to the ports Makefile to get rid of
>>> OpenBSD specific Makefile-defs file.
>>>
>>> Ok?
>>
>>Hi!
>> - Pleae use infrastructure/templates/Makefile.template as a template for your
>>port.
>> - Fix HOMEPAGE
>> - Use WRKSRC instead of "-C Engine" in MAKE_FLAGS.
>> - Looks like a better solution would be adding Makefile-defs.obsd and moving
>>all the dance with compiler and linker flags into this file. After that you
>>could even push it upstream.
>> - Use ${LOCALBASE} instead of hardcoded /usr/local.
>
>Thanks. I've updated the port.
>New version is attached.
>
>>> On 11/13/16 19:42, David Meier wrote:
>>>> AGS (Adventure Game Studio) engine is the engine used to run games made
>>>> with the Adventure Game Studio IDE.
>>>> To play a game, one need to download a game made with AGS (e.g. from
>>>> http://www.adventuregamestudio.co.uk/site/games/)
>>>>
>>>> Web: https://github.com/adventuregamestudio/ags
>>>>
>>>> Comments? Ok?
>>>> Feedback welcome.
ags.tar.gz
Description: ags.tar.gz
