Hi Anthony --

On 08/03/17 05:05, Anthony J. Bentley wrote:
Hi,

Audiality 2 is a realtime audio and music engine, primarily intended for
video games. While it supports traditional sample playback as well as
additive, subtractive and granular synthesis, the distinctive feature is
subsample accurate realtime scripting.


This is used by the koboredux port I'll send in an upcoming mail.

ok?


Some thoughts:
1. I think we're better off explicitly disabling USE_JACK. It looks like it accidentally fails to get picked up on my system, but if that's ever "fixed" it might cause problems.

2. When I run make test, ninja reports that there's nothing for it to do. Yet I see a binary with your TEST_TARGET name in ${WRKBUILD}/test. So I'm not sure if that's the behavior you're intending. Incidentally, when I run that test binary, it complains that it can't get set up with SDL. But the audio works with kobord-demo so maybe I'm doing something wrong there.

3. I wonder if you can convince upstream to use freely redistributable files for their test programs. That's not really a blocker, just strange to me.

~Brian

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