Hi Brian,

Brian Callahan writes:
> Hi Anthony --
> 
> On 08/03/17 05:05, Anthony J. Bentley wrote:
> > Hi,
> >
> > Audiality 2 is a realtime audio and music engine, primarily intended for
> > video games. While it supports traditional sample playback as well as
> > additive, subtractive and granular synthesis, the distinctive feature is
> > subsample accurate realtime scripting.
> >
> >
> > This is used by the koboredux port I'll send in an upcoming mail.
> >
> > ok?
> >
> 
> Some thoughts:
> 1. I think we're better off explicitly disabling USE_JACK. It looks like 
> it accidentally fails to get picked up on my system, but if that's ever 
> "fixed" it might cause problems.

Done.

> 2. When I run make test, ninja reports that there's nothing for it to 
> do. Yet I see a binary with your TEST_TARGET name in ${WRKBUILD}/test. 
> So I'm not sure if that's the behavior you're intending. Incidentally, 
> when I run that test binary, it complains that it can't get set up with 
> SDL. But the audio works with kobord-demo so maybe I'm doing something 
> wrong there.

They're interactive programs (that have to be run from ${WRKSRC}/test).
But they're more toys than tests, and they get built with ALL_TARGET
anyway, so NO_TEST is more appropriate here.

Updated port attached.

-- 
Anthony J. Bentley

Attachment: audiality2.tar.gz
Description: audiality2.tar.gz

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