Hi Brian, Brian Callahan writes: > Hi Anthony -- > > On 08/03/17 05:05, Anthony J. Bentley wrote: > > Hi, > > > > Audiality 2 is a realtime audio and music engine, primarily intended for > > video games. While it supports traditional sample playback as well as > > additive, subtractive and granular synthesis, the distinctive feature is > > subsample accurate realtime scripting. > > > > > > This is used by the koboredux port I'll send in an upcoming mail. > > > > ok? > > > > Some thoughts: > 1. I think we're better off explicitly disabling USE_JACK. It looks like > it accidentally fails to get picked up on my system, but if that's ever > "fixed" it might cause problems.
Done.
> 2. When I run make test, ninja reports that there's nothing for it to
> do. Yet I see a binary with your TEST_TARGET name in ${WRKBUILD}/test.
> So I'm not sure if that's the behavior you're intending. Incidentally,
> when I run that test binary, it complains that it can't get set up with
> SDL. But the audio works with kobord-demo so maybe I'm doing something
> wrong there.
They're interactive programs (that have to be run from ${WRKSRC}/test).
But they're more toys than tests, and they get built with ALL_TARGET
anyway, so NO_TEST is more appropriate here.
Updated port attached.
--
Anthony J. Bentley
audiality2.tar.gz
Description: audiality2.tar.gz
