See
http://build-failures.rhaalovely.net/arm/2019-02-07/games/gzdoom.log http://build-failures.rhaalovely.net/aarch64/2019-02-14/games/gzdoom.log # error "[asmjit] armDetectCpuInfo() - Unsupported OS." JIT support on arm/arm64 seems only available on Windows and Linux. The latter uses getauxval(3) which is not easy to emulate. As far as I can see, the toplevel CMakeLists.txt doesn't provide a way to disable asmjit. ok to mark gzdoom as "NOT_FOR_ARCHS" on the two affected platforms and save a few minutes for other ports? --- Makefile.~1.2.~ Mon Feb 25 12:42:39 2019 +++ Makefile Mon Feb 25 13:36:32 2019 @@ -1,5 +1,8 @@ # $OpenBSD: Makefile,v 1.2 2019/02/12 18:07:11 solene Exp $ +# asmjit only supported on Windows and Linux +NOT_FOR_ARCHS = arm arm64 + COMMENT = OpenGL engine for idTech 1 games like doom,hexen,heretic... V = 3.7.1 -- jca | PGP : 0x1524E7EE / 5135 92C1 AD36 5293 2BDF DDCC 0DFA 74AE 1524 E7EE
