On Mon, Feb 25, 2019 at 01:39:31PM +0100, Jeremie Courreges-Anglas wrote: > > See > > http://build-failures.rhaalovely.net/arm/2019-02-07/games/gzdoom.log > http://build-failures.rhaalovely.net/aarch64/2019-02-14/games/gzdoom.log > > # error "[asmjit] armDetectCpuInfo() - Unsupported OS." > > JIT support on arm/arm64 seems only available on Windows and Linux. The > latter uses getauxval(3) which is not easy to emulate. As far as I can > see, the toplevel CMakeLists.txt doesn't provide a way to disable > asmjit. > > ok to mark gzdoom as "NOT_FOR_ARCHS" on the two affected platforms and > save a few minutes for other ports? > > > --- Makefile.~1.2.~ Mon Feb 25 12:42:39 2019 > +++ Makefile Mon Feb 25 13:36:32 2019 > @@ -1,5 +1,8 @@ > # $OpenBSD: Makefile,v 1.2 2019/02/12 18:07:11 solene Exp $ > > +# asmjit only supported on Windows and Linux > +NOT_FOR_ARCHS = arm arm64 > + > COMMENT = OpenGL engine for idTech 1 games like > doom,hexen,heretic... > > V = 3.7.1 > > -- > jca | PGP : 0x1524E7EE / 5135 92C1 AD36 5293 2BDF DDCC 0DFA 74AE 1524 E7EE >
ok solene@