On Mon, Feb 25, 2019 at 01:39:31PM +0100, Jeremie Courreges-Anglas wrote:
> 
> See
> 
>   http://build-failures.rhaalovely.net/arm/2019-02-07/games/gzdoom.log
>   http://build-failures.rhaalovely.net/aarch64/2019-02-14/games/gzdoom.log
> 
>   # error "[asmjit] armDetectCpuInfo() - Unsupported OS."
> 
> JIT support on arm/arm64 seems only available on Windows and Linux.  The
> latter uses getauxval(3) which is not easy to emulate.  As far as I can
> see, the toplevel CMakeLists.txt doesn't provide a way to disable
> asmjit.
> 
> ok to mark gzdoom as "NOT_FOR_ARCHS" on the two affected platforms and
> save a few minutes for other ports?
> 
> 
> --- Makefile.~1.2.~   Mon Feb 25 12:42:39 2019
> +++ Makefile  Mon Feb 25 13:36:32 2019
> @@ -1,5 +1,8 @@
>  # $OpenBSD: Makefile,v 1.2 2019/02/12 18:07:11 solene Exp $
>  
> +# asmjit only supported on Windows and Linux
> +NOT_FOR_ARCHS =              arm arm64
> +
>  COMMENT =            OpenGL engine for idTech 1 games like 
> doom,hexen,heretic...
>  
>  V =                  3.7.1
> 
> -- 
> jca | PGP : 0x1524E7EE / 5135 92C1 AD36 5293 2BDF  DDCC 0DFA 74AE 1524 E7EE
> 

ok solene@

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