On Fri, Jul 19, 2019 at 10:37:59AM -0400, Bryan Steele wrote:
> On Thu, Jul 18, 2019 at 07:49:51PM -0400, Brian Callahan wrote:
> > Hi ports --
> > 
> > Attached is a new port, games/devilutionx. DevilutionX is an open source
> > engine recreation for the original Diablo I game.
> > 
> > ---
> > pkg/DESCR:
> > DevilutionX is an open source recreation of the game engine used in
> > Diablo I, an action role-playing game by Blizzard Entertainment.
> > 
> > While this package and the game engine are open source, one still needs
> > to provide the original game assets from Diablo I, which is not open
> > source. You will need to purchase the original game to use this package.
> > ---
> > 
> > This port is a multi-person effort between myself, thfr@, and brynet@. The
> > game works very well on amd64--the underlying engine is claimed to be nearly
> > 100% binary identical to the original game. Sadly, multiplayer doesn't work
> > on 64-bit platforms, but this is known and hopefully will be fixed at some
> > point.
> > 
> > OK?
> > 
> > ~Brian
> 
> I'm obviously ok with this going in, w/ the pkg/README fix from Nam. :-)
> 
> It's unfortunate that we will initially miss out on multiplayer support,
> but good that someone is working on the problem, and upstream is aware.
> 
> Hopefully some of these changes can be sent upstream.
> 
> -Bryan.

To those of you following along, this is the port that thfr@ used when
streaming Diablo last month on OpenBSD.

https://www.youtube.com/watch?v=5sBKaqkFev8

Reply via email to