On Fri, Jul 19, 2019 at 10:37:59AM -0400, Bryan Steele wrote: > On Thu, Jul 18, 2019 at 07:49:51PM -0400, Brian Callahan wrote: > > Hi ports -- > > > > Attached is a new port, games/devilutionx. DevilutionX is an open source > > engine recreation for the original Diablo I game. > > > > --- > > pkg/DESCR: > > DevilutionX is an open source recreation of the game engine used in > > Diablo I, an action role-playing game by Blizzard Entertainment. > > > > While this package and the game engine are open source, one still needs > > to provide the original game assets from Diablo I, which is not open > > source. You will need to purchase the original game to use this package. > > --- > > > > This port is a multi-person effort between myself, thfr@, and brynet@. The > > game works very well on amd64--the underlying engine is claimed to be nearly > > 100% binary identical to the original game. Sadly, multiplayer doesn't work > > on 64-bit platforms, but this is known and hopefully will be fixed at some > > point. > > > > OK? > > > > ~Brian > > I'm obviously ok with this going in, w/ the pkg/README fix from Nam. :-) > > It's unfortunate that we will initially miss out on multiplayer support, > but good that someone is working on the problem, and upstream is aware. > > Hopefully some of these changes can be sent upstream. > > -Bryan.
To those of you following along, this is the port that thfr@ used when streaming Diablo last month on OpenBSD. https://www.youtube.com/watch?v=5sBKaqkFev8
