On 2020/02/28 08:51, Timo Myyrä wrote:
> Hi,
> 
> Here's an update to latest gzdoom, hopefully I got the patch right.
> Slightly playtested on amd64.
> 
> timo
> 
> Index: Makefile
> ===================================================================
> RCS file: /cvs/ports/games/gzdoom/Makefile,v
> retrieving revision 1.10
> diff -u -p -u -p -r1.10 Makefile
> --- Makefile  6 Dec 2019 17:40:23 -0000       1.10
> +++ Makefile  28 Feb 2020 06:49:15 -0000
> @@ -8,12 +8,12 @@ ONLY_FOR_ARCHS =    i386 amd64
>  
>  COMMENT =            OpenGL engine for idTech 1 games like 
> doom,hexen,heretic...
>  
> -V =                  4.2.4
> +V =                  4.3.3
>  PKGNAME =            gzdoom-${V}
>  
>  GH_ACCOUNT =         coelckers
>  GH_PROJECT =         gzdoom
> -GH_TAGNAME =         g4.2.4
> +GH_TAGNAME =         g4.3.3
>  DISTNAME =           gzdoom-${GH_TAGNAME:S/g//}

Why not do this to simplify things?

V =                     4.3.3
GH_ACCOUNT =            coelckers
GH_PROJECT =            gzdoom
GH_TAGNAME =            g${V}
DISTNAME =              gzdoom-${V}

(no need for a separate PKGNAME)

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