On 2020/02/28 08:51, Timo Myyrä wrote:
> Hi,
>
> Here's an update to latest gzdoom, hopefully I got the patch right.
> Slightly playtested on amd64.
>
> timo
>
> Index: Makefile
> ===================================================================
> RCS file: /cvs/ports/games/gzdoom/Makefile,v
> retrieving revision 1.10
> diff -u -p -u -p -r1.10 Makefile
> --- Makefile 6 Dec 2019 17:40:23 -0000 1.10
> +++ Makefile 28 Feb 2020 06:49:15 -0000
> @@ -8,12 +8,12 @@ ONLY_FOR_ARCHS = i386 amd64
>
> COMMENT = OpenGL engine for idTech 1 games like
> doom,hexen,heretic...
>
> -V = 4.2.4
> +V = 4.3.3
> PKGNAME = gzdoom-${V}
>
> GH_ACCOUNT = coelckers
> GH_PROJECT = gzdoom
> -GH_TAGNAME = g4.2.4
> +GH_TAGNAME = g4.3.3
> DISTNAME = gzdoom-${GH_TAGNAME:S/g//}
Why not do this to simplify things?
V = 4.3.3
GH_ACCOUNT = coelckers
GH_PROJECT = gzdoom
GH_TAGNAME = g${V}
DISTNAME = gzdoom-${V}
(no need for a separate PKGNAME)