On Fri, Feb 28, 2020 at 09:46:17PM +0200, Timo Myyrä wrote:
> Stuart Henderson <[email protected]> writes:
> 
> > On 2020/02/28 08:51, Timo Myyrä wrote:
> >
> >> Hi,
> >> 
> >> Here's an update to latest gzdoom, hopefully I got the patch right.
> >> Slightly playtested on amd64.
> >> 
> >> timo
> >> 
> >> Index: Makefile
> >> ===================================================================
> >> RCS file: /cvs/ports/games/gzdoom/Makefile,v
> >> retrieving revision 1.10
> >> diff -u -p -u -p -r1.10 Makefile
> >> --- Makefile       6 Dec 2019 17:40:23 -0000       1.10
> >> +++ Makefile       28 Feb 2020 06:49:15 -0000
> >> @@ -8,12 +8,12 @@ ONLY_FOR_ARCHS = i386 amd64
> >>  
> >>  COMMENT =         OpenGL engine for idTech 1 games like 
> >> doom,hexen,heretic...
> >>  
> >> -V =                       4.2.4
> >> +V =                       4.3.3
> >>  PKGNAME =         gzdoom-${V}
> >>  
> >>  GH_ACCOUNT =              coelckers
> >>  GH_PROJECT =              gzdoom
> >> -GH_TAGNAME =              g4.2.4
> >> +GH_TAGNAME =              g4.3.3
> >>  DISTNAME =                gzdoom-${GH_TAGNAME:S/g//}
> >
> > Why not do this to simplify things?
> >
> > V =                 4.3.3
> > GH_ACCOUNT =                coelckers
> > GH_PROJECT =                gzdoom
> > GH_TAGNAME =                g${V}
> > DISTNAME =          gzdoom-${V}
> >
> > (no need for a separate PKGNAME)
> 
> I see no reason not to clean it up, here's revised diff.
> Also tested that saved games from previous version still work.
> 
> timo
> 

I did commit your diff, thank you very much for the work.

I did recompile the port and it was working this time, it stopped
crashing and other people reported the game was working without any
issue. I may had a local setting leading to the crash maybe.

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