On Fri, Feb 28, 2020 at 09:46:17PM +0200, Timo Myyrä wrote: > Stuart Henderson <[email protected]> writes: > > > On 2020/02/28 08:51, Timo Myyrä wrote: > > > >> Hi, > >> > >> Here's an update to latest gzdoom, hopefully I got the patch right. > >> Slightly playtested on amd64. > >> > >> timo > >> > >> Index: Makefile > >> =================================================================== > >> RCS file: /cvs/ports/games/gzdoom/Makefile,v > >> retrieving revision 1.10 > >> diff -u -p -u -p -r1.10 Makefile > >> --- Makefile 6 Dec 2019 17:40:23 -0000 1.10 > >> +++ Makefile 28 Feb 2020 06:49:15 -0000 > >> @@ -8,12 +8,12 @@ ONLY_FOR_ARCHS = i386 amd64 > >> > >> COMMENT = OpenGL engine for idTech 1 games like > >> doom,hexen,heretic... > >> > >> -V = 4.2.4 > >> +V = 4.3.3 > >> PKGNAME = gzdoom-${V} > >> > >> GH_ACCOUNT = coelckers > >> GH_PROJECT = gzdoom > >> -GH_TAGNAME = g4.2.4 > >> +GH_TAGNAME = g4.3.3 > >> DISTNAME = gzdoom-${GH_TAGNAME:S/g//} > > > > Why not do this to simplify things? > > > > V = 4.3.3 > > GH_ACCOUNT = coelckers > > GH_PROJECT = gzdoom > > GH_TAGNAME = g${V} > > DISTNAME = gzdoom-${V} > > > > (no need for a separate PKGNAME) > > I see no reason not to clean it up, here's revised diff. > Also tested that saved games from previous version still work. > > timo >
I did commit your diff, thank you very much for the work. I did recompile the port and it was working this time, it stopped crashing and other people reported the game was working without any issue. I may had a local setting leading to the crash maybe.
