>> Can anyone recommend an interpolation program suitable for mac users. I
need
to re-size Nikon D1 files and Im not sure which one to go for....... <<

Simon - take your pick by tossing  a coin, they are all pretty much the
same.

Although marketing hype would often have you believe that magic can be
performed, often results are far from compelling for many users when they
explore all the options.

How they all get there is a different story - some use proprietary file
formats while others do not.

I recently tested all the competing products yet again - this time not with
output though.

Of all the many interpolation methods, Photoshop bicubic still seems to be
very similar to the others - including Sync, Lanczos, B Spline etc. Even VFZ
or vector format for zooming did not impress, although I thought it may as
it seemed a more commercial attempt at taking on the GF approach.

If you resize images of paintings, then perhaps you have more success than
most other image content with some new methods out there and or with some
Photoshop filtering thrown in.

Grain, noise and image content make a big difference. Often digicam images
resize better than scanned film. Natural images resize better than lineart
or CG art.

One can choose to bicubic resample with one step, 133% or 166% steps or 110%
incremental steps as in the initial free Fred Miranda action which you can
make yourself or look for the original free action on the web or for other
folks versions of the concept, and now there is the commercial action from
Fred which I do not know the steps (I presume there are perhaps LAB or USM
or high bit steps).

Photoshop Bicubic has a built in sharpen halo, some content may be better
off with or without this halo or with different amounts/strength etc. Some
software out there can control the amount of sharpen used in a bicubic
transform.

Resizing lineart or screen caps or other CG art often has different
requirements to natural images and even increments or coarser interpolations
may be used.

There are two different categories for the basic results. Most interpolation
methods provide a soft pixel type look, which is the main category of
result.

Then there is the GF and S-Spline (PC) output result - which looks more like
a artistic render/painting type effect on edges and on some tones. With some
Photoshop work, you might be able to replicate the painted look and perhaps
smooth out and define some edges if you really want to. <g>

GF is really good for insane enlargements - for the regular resize
situations it does not seem that appealing.

Resizing is a topic that is often hard to scientifically quantify and it
often comes down to opinions - if you like one method over another then by
all means use it, others may have different experience based on their input
and output conditions and requirements.

All of the methods can be tested  or compared with free downloads, in the
end it is up to each user to decide what interpolation method is best for
any given situation.

http://members.ozemail.com.au/~binaryfx/PSTV_links.html#R


Regards,

Stephen Marsh.

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