On Thu, May 30, 2013 at 11:25 PM, Ken Dibble <[email protected]> wrote:

>
>> Users often don't know what they want until they see what they can get.
>
>
An excellent argument for getting prototypes in front of the user as
quickly as possible, or "ship early, ship often."

Classic example was an app designed to the specs of the manager (great
thumbrule: managers speak confidently about the 90% use case and tend to
ignore the 10% exceptions-to-the-rule). Developed screens with no actual
processing behind them and sat down with users and walked through how they
would process the orders they do every day. Step-by-step right through
order entry, customer selection, detail items, shipping costs, taxes, right
up to...

"What happens when we have to split the order between two destinations in
two different states," asks the clerk.

Ba-da-boom! Right there,  brought up all sorts of issues with orders split
between different destinations, backorders, partials, and shipping FROM
different warehouses, all of which had been hand-waved by the manager, but
was in fact key to successful processing.

-- 
Ted Roche
Ted Roche & Associates, LLC
http://www.tedroche.com


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