More details from Chen: https://www.foxite.com/archives/0000452242.htm 
<https://www.foxite.com/archives/0000452242.htm>

Thierry Nivelet
FoxinCloud
Give your VFP app a new life in the cloud
http://foxincloud.com/

> Le 31 oct. 2017 à 18:09, AndyHC <a...@hawthorncottage.com> a écrit :
> 
> +1
> 
> On 31-Oct-2017 6:08 PM, Dave Crozier wrote:
>> Thanks w00dy,
>> As usual an excellent answer to many questions that lots of VFPers will have
>> 
>> Dave
>> 
>> 
>> 
>> ---------------------------------------------------------------
>> <snip>
>> -----Original Message-----
>> From: ProFox [mailto:profox-boun...@leafe.com] On Behalf Of Jürgen Wondzinski
>> Sent: 31 October 2017 12:29
>> To: 'ProFox Email List' <profox@leafe.com>
>> Subject: AW: VFP10 Advanced was FoxPro DevCon in Frankfurt
>> 
>> Basically, the moniker "VFPA" is three things:
>> 
>> a) the regular 32Bit VFP9 enginge, patched with 30+ bugfixes
>> b) same as a), but with a 64bit engine
>> c) a true 64bit compiler, which doesn't need the runtime etc
>> 
>> BTW, the "A" in VFPA is the next HEX sign after 9, or a 10 in Dec. But it 
>> also fits with the "Advanced" tag :)
>> 
>> VFPA is already around since several years, and Mr.Chen seems to be very 
>> knowledgable with Assembler and debugging C++ machinecode :)
>> 
>> Personally I use the regular 32bit version without any problems at my 
>> customers site. It behaves just as a usual VFP9 without some quirks. I was 
>> bitten by those report-engine bugs as well as the Grid-Optimize problem, and 
>> with VFPA this stuff just works.  You just do a "recompile all" on your 
>> project, put your EXE and that single VFPAR.DLL to your customer and that's 
>> all.  One caveat: VFPA hast he language-Resource-DLL included, thus you need 
>> different VFPAR.dll for different langauges. (Personally I don't like that 
>> approach, since you can't run in a multi-language scenario anymore, where 
>> VFP picks the language DLL according to the user settings)
>> 
>> Also I'm not really convinced about the need for the 64bit version. At least 
>> not for existing desktop applications. As soon as you have some FLLs or OCXs 
>> included, you're basically toasted, since you need those as a 64bit version.
>> Since most of the VFP specific addons are already 15 years old,  the chances 
>> to get those vendors to compile their old stuff into a 64bit version are 
>> somewhat desillusional.
>> 
>> Then: what do you gain from a 64bit version? You don't get over the 2Gb 
>> limit for DBFs, it's just that it can address more RAM. Ok, when did you ran 
>> out of RAM with a VFP version, where the engine was built to work even on
>> PCs with as little as 64MB RAM?    You also have a marketing plus, because
>> you're now a native 64bit app. And it may run a little bit faster because of 
>> the unneeded 32Bit layer in Windows.  As long as you don't need any of your 
>> old addons....
>> 
>> But it does have a valid usecase for Middle-tier applications, like 
>> ActiveFoxProPages or AFPX or FIC, where the VFP engine connects directly to 
>> 64bit WebServers.
>> BTW: @ChristofWollenhaupt: did you already compiled the AFP engine with VFPA?
>> 
>> The third option, a true compiler, is stil work in progress. It does work, 
>> but stil has the same restrictions as option b). Mr.Chen is working to 
>> enhance the limitations at various parts like max. Stringlength, max DBF 
>> size etc, but there are a lot of complications.
>> 
>> woOdy
>> 
>> 
>> 
[excessive quoting removed by server]

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