I'm not sure if d3 needs webgl, but webgl definitely needs brower
support.   d3 seems only require canvas. Chris has ported some  demos using
jqt webview, not jhs.

for the webgl, you can try google for some websites that hosted some webgl
example pages and see if they work on your brower first.

I guess windows chrome support webgl  because google has developed a
package ANGLE which provide openl es on top of directx, the real opengl is
not needed or used.  I tested a opengl es demo (from jqt) worked in a very
old windows xp that only got ancient opengl 1.1 driver.
On Jan 5, 2014 2:28 AM, "Brian Schott" <schott.br...@gmail.com> wrote:

> I am interested in getting opengl_es and canvas working with jhs. There is
> a message in the archive (below) which may be relevant, but I am not sure,
> because there are two different versions of jdemo.ijs in the addons folder
> of j701. The archived message might have referred to the latter file (b),
> but Eric may have mistakenly answered relative to the former(a).
>
> (a) /Users/brian/j64-701/addons/ide/jhs/demo/jdemo.ijs
> (b) /Users/brian/j64-701/addons/ide/jhs/jdemo.ijs
>
> http://www.jsoftware.com/pipermail/beta/2010-August/004426.html
>
> In any case I am interested in file (b). So my question is what do I need
> to do to run (b)? When I try to use the "Run" menu option in jijs of jhs,
> nothing happens (on my Mac).
>
> [Below is an aside, but somewhat related.]
>
> I am also interested in (b)'s cousin (c), below. Neither (b) nor (c) seem
> to do anything after they load into jhs. What do I need to do to activate
> each? (Btw, I have activated and perused the fine d3 demos created by
> Justin and Jordan Tirrell and found in the ~addons/graphics/d3 directory.)
>
> (c) /Users/brian/j64-701/addons/ide/jhs/jd3.ijs
>
> Thanks,
>
> --
> (B=)
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