You can press F10 to stop timer and then rotate the cube
manually using key x y z, so that hypothetically you can 
control the sequence.  Notice the angle displayed.

I am not sure what did you mean by 125 cubes. or infinite cubes,
the opengl model only need to specify the vertices of each 6 squares
and the color of these 24 vertices. Color of pixels on surface
are done by interpolation inside hardware rendering pipeline.

You can press a or s to zoom in/out the cube.

Вс, 28 июн 2015, Linda Alvord написал(а):
> Your shader looks good! Maybe if you started the sequence that Raul suggested 
> you could get a better look athe the "black" corner. Iand the white one) The 
> idea of No light to blue, red and green light helps the model helps to show 
> that when they are all on in the diagonally opposite corner there is full 
> light.
> 
> In the "little  model" with the pattern, if you focus on the fact that it 
> "contains 125 cubes of solid color, your infinite model "contains" 16,777,216 
> little cubes - all different.
> 
> Linda
> -----Original Message-----
> From: programming-boun...@forums.jsoftware.com 
> [mailto:programming-boun...@forums.jsoftware.com] On Behalf Of bill lam
> Sent: Sunday, June 28, 2015 12:00 AM
> To: programm...@jsoftware.com
> Subject: Re: [Jprogramming] Trouble making patter for a color cube
> 
> Thanks. qt demo updated.
> 
> Сб, 27 июн 2015, Raul Miller написал(а):
> > If we are talking about the shader demo in the qt demos, on my screen, 
> > the color black is adjacent to white, blue and cyan.
> > 
> > Instead, I believe it should be:
> > 
> > colorData=: 1&fc , C=: 0 1 2 2 1 3&{"2 ] 6 4 3$ , CC=:0&".@(-.&',') 
> > ;._2 [ 0 : 0
> > 0 0 1
> > 1 0 1
> > 0 1 1
> > 1 1 1
> > 1 0 1
> > 1 0 0
> > 1 1 1
> > 1 1 0
> > 1 0 0
> > 0 0 0
> > 1 1 0
> > 0 1 0
> > 0 0 0
> > 0 0 1
> > 0 1 0
> > 0 1 1
> > 0 0 0
> > 1 0 0
> > 0 0 1
> > 1 0 1
> > 0 1 1
> > 1 1 1
> > 0 1 0
> > 1 1 0
> > )
> > 
> > Or, more compactly:
> > 
> > colorData=: 1&fc , #: 0&".;._2]0 :0
> >   1 5 3 3 5 7
> >   5 4 7 7 4 6
> >   4 0 6 6 0 2
> >   0 1 2 2 1 3
> >   0 4 1 1 4 5
> >   3 7 2 2 7 6
> > )
> > 
> > Note also that vertexData could be specified similarly. For example:
> > 
> > vertexData=: 1&fc , _1+2* #: 0&".;._2]0 :0
> >   1 5 3 3 5 7
> >   5 4 7 7 4 6
> >   4 0 6 6 0 2
> >   0 1 2 2 1 3
> >   0 4 1 1 4 5
> >   3 7 2 2 7 6
> > )
> > 
> > Thanks,
> > 
> > --
> > Raul
> > 
> > On Sat, Jun 27, 2015 at 9:52 PM, bill lam <bbill....@gmail.com> wrote:
> > > I made an attemp to implement color scheme proposed by Raul and Mike 
> > > in the opengl shader demo of j804 beta. Please update qt addon to 
> > > check if the result agrees with viewmat, and fix shader if 
> > > necessary. F10 is used to start/stop timer.
> > >
> > > --
> > > regards,
> > > ====================================================
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> > > subkeys.pgp.net --armor --export 4434BAB3
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> 
> --
> regards,
> ====================================================
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> subkeys.pgp.net --armor --export 4434BAB3
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> 
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