Hmm.... I'm trying to find where in the arrayfire docs it talks about
hardware requirements for f64.

Can you point me in the right direction?

Thanks,

-- 
Raul


On Mon, Sep 28, 2015 at 12:29 AM, 'Pascal Jasmin' via Programming
<[email protected]> wrote:
> updated repo (bug fixes), and included a wiki page describing 
> advantages/disadvantages of arrayfire.  https://github.com/Pascal-J/Jfire
>
> On my low end GPU, I get a 250x speed improvement over J for floating point 
> matrix multiplication on array size of 1024x1024 (including setup and results 
> going back to J).
>
>
>
>
> ----- Original Message -----
> From: Alex Shroyer <[email protected]>
> To: [email protected]
> Cc:
> Sent: Saturday, September 26, 2015 10:07 PM
> Subject: Re: [Jprogramming] Arrayfire bindings
>
> Very cool. I did an audio processing thing in J a while back which I think 
> would have benefited from something like this. Perhaps now I'll re-implement 
> it using Jfire.
> Thanks for sharing!
>
> Alex
>
> -----Original Message-----
> From: "'Pascal Jasmin' via Programming" <[email protected]>
> Sent: ‎9/‎26/‎2015 7:03 PM
> To: "Programming Forum" <[email protected]>
> Subject: [Jprogramming] Arrayfire bindings
>
> https://github.com/Pascal-J/Jfire
>
> There are probably some helpful applications for it.  Mostly with floating 
> point. (A lot of work for something I don't use much :P)
>
> Hope you like the interface for it.  Its fairly J like.
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
>
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
> ----------------------------------------------------------------------
> For information about J forums see http://www.jsoftware.com/forums.htm
----------------------------------------------------------------------
For information about J forums see http://www.jsoftware.com/forums.htm

Reply via email to