these lists should tell you what supports double precision and what doesn't.  
For nvidia, it might only be some of the 700 series cards 

https://en.wikipedia.org/wiki/List_of_AMD_graphics_processing_units

https://en.wikipedia.org/wiki/List_of_Nvidia_graphics_processing_units

----- Original Message -----
From: Raul Miller <rauldmil...@gmail.com>
To: Programming forum <programm...@jsoftware.com>
Cc: 
Sent: Monday, September 28, 2015 1:08 AM
Subject: Re: [Jprogramming] Arrayfire bindings

Hmm.... I'm trying to find where in the arrayfire docs it talks about
hardware requirements for f64.

Can you point me in the right direction?

Thanks,

-- 
Raul


On Mon, Sep 28, 2015 at 12:29 AM, 'Pascal Jasmin' via Programming
<programm...@jsoftware.com> wrote:
> updated repo (bug fixes), and included a wiki page describing 
> advantages/disadvantages of arrayfire.  https://github.com/Pascal-J/Jfire
>
> On my low end GPU, I get a 250x speed improvement over J for floating point 
> matrix multiplication on array size of 1024x1024 (including setup and results 
> going back to J).
>
>
>
>
> ----- Original Message -----
> From: Alex Shroyer <ashro...@gmail.com>
> To: programm...@jsoftware.com
> Cc:
> Sent: Saturday, September 26, 2015 10:07 PM
> Subject: Re: [Jprogramming] Arrayfire bindings
>
> Very cool. I did an audio processing thing in J a while back which I think 
> would have benefited from something like this. Perhaps now I'll re-implement 
> it using Jfire.
> Thanks for sharing!
>
> Alex
>
> -----Original Message-----
> From: "'Pascal Jasmin' via Programming" <programm...@jsoftware.com>
> Sent: ‎9/‎26/‎2015 7:03 PM
> To: "Programming Forum" <programm...@jsoftware.com>
> Subject: [Jprogramming] Arrayfire bindings
>
> https://github.com/Pascal-J/Jfire
>
> There are probably some helpful applications for it.  Mostly with floating 
> point. (A lot of work for something I don't use much :P)
>
> Hope you like the interface for it.  Its fairly J like.
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