Bill (et al),

Can you comment on my initial assumption that shader.ijs is not really
moving the cube but is moving the eye in relation to the cube, (and that a
more common way to move **multiple** objects is to move them, not the eye.)

Bill,

Replying to your 3 comments:
1)I have stopped the timer.
2)I have alter the paint even so that it receives a y arg.
3)My revision keeps the projection after the gl_Translate.
So I think I am doing what you intended.

I also tried changing my gl_Translate line as follows but get the same
result as before.

mvp=: mvp mp~ gl_Translate  20 3 0

Thanks, again,


On Thu, Feb 13, 2020 at 10:21 AM bill lam <bbill....@gmail.com> wrote:

> I think you should stop the timer so as not to interference your code.
>
> handler for paint event (and all events) receive no y argument.
>
> not sure what it looks like if mvp is translate only without projection
> from 3D to 2D. the screen is flat 2D.
>
>
>
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