a_g_paint is called from event handler, not from your code.
unless you had called this verb directly.

the viewport is glu_lookat, but I forgot most of it already.

Thu, 13 Feb 2020, Brian Schott написал(а):
> Bill (et al),
> 
> Can you comment on my initial assumption that shader.ijs is not really
> moving the cube but is moving the eye in relation to the cube, (and that a
> more common way to move **multiple** objects is to move them, not the eye.)
> 
> Bill,
> 
> Replying to your 3 comments:
> 1)I have stopped the timer.
> 2)I have alter the paint even so that it receives a y arg.
> 3)My revision keeps the projection after the gl_Translate.
> So I think I am doing what you intended.
> 
> I also tried changing my gl_Translate line as follows but get the same
> result as before.
> 
> mvp=: mvp mp~ gl_Translate  20 3 0
> 
> Thanks, again,
> 
> 
> On Thu, Feb 13, 2020 at 10:21 AM bill lam <bbill....@gmail.com> wrote:
> 
> > I think you should stop the timer so as not to interference your code.
> >
> > handler for paint event (and all events) receive no y argument.
> >
> > not sure what it looks like if mvp is translate only without projection
> > from 3D to 2D. the screen is flat 2D.
> >
> >
> >
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