Skip,
Your 3x8 grid gives an area of 24.
This sounds one could use the coin change problem/approach or partition of
the integer and dynamic prigramming to solve this.

Here's a link:
https://www.youtube.com/watch?v=DJ4a7cmjZY0&ab_channel=BackToBackSWE

https://www.youtube.com/watch?v=_fgjrs570YE&ab_channel=TusharRoy-CodingMadeSimple

Dale

On Tue, May 26, 2020this, 8:28 PM Skip Cave <s...@caveconsulting.com> wrote:

> Actually the tiling problem I was working on is more complex than my basic
> explanation.
> You have a large pile of 1x1 tiles and a pile of 2x2 tiles, as many as you
> need. The question is:
> How many ways are there to tile a 3x8 grid completely, using 1x1 & 2x2
> tiles.
> Of course, you can cover the whole grid with 24-1x1 tiles, which is one way
> to tile the grid.
> The most 2x2s you can get in the grid will be 4, but then you must fill up
> the remaining holes with 8-1x1s
> However, there are several ways to arrange the 4-2x2s, along with the
> 8-1x1s.
> If you only use 1, 2, or 3 of the 4x4s, the number of tiling possibilities
> goes up dramatically.
> The answer is a count of all the ways. That is the problem.
>
> Skip
>
>
>
> On Tue, May 26, 2020 at 5:58 PM 'Michael Day' via Programming <
> programm...@jsoftware.com> wrote:
>
> > In that case,  it seems a bit of over-kill to use 2^24,
> >
> > In your 3x8 grid,  you can fit exactly 4 2x2 tiles in a row.
> >
> > (It's surely equivalent to placing 4 2x1 tiles in a 3x4 grid.)
> >
> > To make the graphics easier, I'll consider 4 1x2 tiles in a vertical 4x3
> > grid.
> >
> > Each tile "[]" can then be "left" or "right",  so there are 2^4
> > patterns: (best in fixed width!)
> >
> >     [m =: 4#,:'.[]'     NB. Each tile is [],  spaces are ....
> > .[]
> > .[]
> > .[]
> > .[]
> >
> >     0 1 0 1 |."0 1 m  NB. two patterns out of the 16
> > .[]
> > [].
> > .[]
> > [].
> >     0 1 1 1 |."0 1 m
> > .[]
> > [].
> > [].
> > [].
> >
> > So #: i. 16 will generate all patterns.
> >
> > Or have I missed something?
> >
> > Mike
> >
> >
> > On 26/05/2020 22:14, Skip Cave wrote:
> > > Ooops. You are right. I mis-copied the last dimension. :-(
> > > Sorry for the confusion.
> > >
> > > The problem I was working on, was to try to find all the ways to place
> > 2"x
> > > 2" tiles non-overlapping on a 3"x 8" grid.
> > > I know there's a technique called linear difference equations that can
> > > solve this problem, but I wanted to try to
> > > model it by brute force. So I generated all 16777216 possible 3x8 grids
> > of
> > > 1s & 0s.
> > >
> > > odo=:#: i.@(*/)
> > >
> > > $n=.odo 24#2
> > >
> > > 16777216 24
> > >
> > > $ns=.16777216 3 8$,n
> > >
> > > 16777216 3 8
> > >
> > > _3{.ns
> > >
> > > 1 1 1 1 1 1 1 1
> > >
> > > 1 1 1 1 1 1 1 1
> > >
> > > 1 1 1 1 1 1 0 1
> > >
> > >
> > > 1 1 1 1 1 1 1 1
> > >
> > > 1 1 1 1 1 1 1 1
> > >
> > > 1 1 1 1 1 1 1 0
> > >
> > >
> > > 1 1 1 1 1 1 1 1
> > >
> > > 1 1 1 1 1 1 1 1
> > >
> > > 1 1 1 1 1 1 1 1
> > >
> > > That fixed my problem, with the right dimensions. Now comes the hard
> > part.
> > > The problem now is to find all the 3x8 grids that only
> > >
> > > have 2x2 blocks of non-overlapping 1s in them, and no isolated 1s or
> > > non-2x2 groups of 1s.
> > >
> > > Skip
> > >
> > >
> > > On Tue, May 26, 2020 at 12:34 PM Skip Cave <s...@caveconsulting.com>
> > wrote:
> > >
> > >> odo=:#: i.@(*/)
> > >>
> > >> $n=.odo 24#2
> > >>
> > >> 16777216 24
> > >>
> > >> _3{. n
> > >>
> > >> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1
> > >>
> > >> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
> > >>
> > >> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
> > >>
> > >> _48{. ,n
> > >>
> > >> 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1
> 1
> > 1
> > >> 1 1 1 1 1 1 1 1 1 1 1
> > >>
> > >> $ns=.16777224 3 8$,n
> > >>
> > >> 16777224 3 8
> > >>
> > >> _3{.ns
> > >>
> > >> 0 0 0 0 0 0 0 0
> > >>
> > >> 0 0 0 0 0 0 0 0
> > >>
> > >> 0 0 0 0 0 1 0 1
> > >>
> > >>
> > >> 0 0 0 0 0 0 0 0
> > >>
> > >> 0 0 0 0 0 0 0 0
> > >>
> > >> 0 0 0 0 0 1 1 0
> > >>
> > >>
> > >> 0 0 0 0 0 0 0 0
> > >>
> > >> 0 0 0 0 0 0 0 0
> > >>
> > >> 0 0 0 0 0 1 1 1
> > >>
> > >>
> > >> Shouldn't the last few 3x8 arrays in ns be almost all ones, and the
> last
> > >> array definitely all ones?
> > >>
> > >>
> > >>
> > >> Skip Cave
> > >> Cave Consulting LLC
> > >>
> > > ----------------------------------------------------------------------
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