I had the system working, I am trying to make it more efficient because it was taking too much time. The working system only has the overall display lists that are pretty much required to do a stdpaintx. Now I am trying to employ component display lists.
(B=) On Mon, 27 Feb 2006, Miller, Raul D wrote: + + I think you should ignore glCallList and glCallLists until + after you have your system designed. + + This is the age old advice: first get it right, then make it + fast. Otherwise you get a system that does the wrong thing + really fast. + + Also, there are a lot of ways of using most aspects of opengl, + and that's true here as well as in other areas. + + For example, you might use the lists as a caching mechanism + where frequently drawn sequences are given a number. + + Another possibility is that you might be able to cache + every instance of every dancer. + + But until you get your system working to your satisfaction, + you won't even know if caching is important, let alone + which parts of the drawing take the most time. + ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
