I had the system working, I am trying to make it
more efficient because it was taking too much time. The
working system only has the overall display lists that are
pretty much required to do a stdpaintx. Now I am trying to
employ component display lists.

(B=)

On Mon, 27 Feb 2006, Miller, Raul D wrote:

+
+ I think you should ignore glCallList and glCallLists until
+ after you have your system designed.
+
+ This is the age old advice: first get it right, then make it
+ fast.  Otherwise you get a system that does the wrong thing
+ really fast.
+
+ Also, there are a lot of ways of using most aspects of opengl,
+ and that's true here as well as in other areas.
+
+ For example, you might use the lists as a caching mechanism
+ where frequently drawn sequences are given a number.
+
+ Another possibility is that you might be able to cache
+ every instance of every dancer.
+
+ But until you get your system working to your satisfaction,
+ you won't even know if caching is important, let alone
+ which parts of the drawing take the most time.
+
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