The whole thing should be
require 'viewmat'
F=: readbmp jpath'~user/chess/chess32.bmp'
C=: ,/(,:~32 32) ];.3 F
a=: 'JTIWLUHVSGSGSGSGYZYZYZYZZYZYZYZYYZYZYZYZZYZYZYZYAMAMAMAMPBOERCND'
viewrgb ,/,./"3(_8]\65-~a.i.a){C
----- Original Message ----
> From: Björn Helgason <[EMAIL PROTECTED]>
> To: Programming forum <[email protected]>
> Sent: Wednesday, September 10, 2008 12:24:25 AM
> Subject: Re: [Jprogramming] chess pieces
>
> Why is view a showing the wrong piece?The rest are ok
>
> 2008/9/10 Oleg Kobchenko
>
> > You load the chess32.bmp and cut into a list of piece icons.
> > It should be indexed by piece, color and square color.
> > Makes sense to superimpose checkered board on pieces.
> >
> > Then you assemble the 8x8 board of those indices
> > replacing with icons and stitch it.
> >
> >
> >
> >
> > > From: Björn Helgason
> > > To: Programming forum
> > > Sent: Tuesday, September 9, 2008 7:56:02 PM
> > > Subject: [Jprogramming] chess pieces
> > >
> > > I have been meaning to try out the chess pieces for a long time but never
> > > got around to it until now.
> > >
> > > http://www.jsoftware.com/jwiki/Scripts/Chess_Generator
> > > I took the cardgen script and used it as a starting point as suggested
> > and
> > > tested until I got the chesspieces displayed correctly.
> > >
> > > require 'viewmat'
> > >
> > > F=: readbmp jpath'~user/chess/chess32.bmp'
> > > C=: ,/}:"_1 ] 0 1 2 3 4{(,:~32 31) ];.3 F
> > > T=: 16ba000
> > >
> > > maxd =: |:@:([EMAIL PROTECTED]&>) {@;&(>./) {:@$&>
> > > table =: [: > [: ,&.>/ [: ,.&.>/"1 maxd {.!.T&.> ]
> > > hand =: (,!.T)&.>/
> > > NB. stack=: (,.~ 12&{."1)~/
> > > stack=: (,.~ 1&{."1)~/
> > > NB. group=: [: (<[EMAIL PROTECTED]&13 > group=: [: (<[EMAIL
> > > PROTECTED]&1 > shand =:
> > empty`([: >@hand (~ group)@.([EMAIL PROTECTED])
> > >
> > > NB. tabmat =: 3 3 $&, a:&,.
> > > tabmat =: 8 16 $&, a:&,.
> > > view =: [:viewrgb [:table [:shand&.> tabmat
> > > deal =: _2(<\?~)30"_
> > >
> > > NB. view deal''
> > > a=:
> > >
> >
> 9;19;8;22;11;20;7;21;18;6;18;6;18;6;18;6;24;25;24;25;24;25;24;25;25;24;25;24;25;24;25;24;24;25;24;25;24;25;24;25;25;24;25;24;25;24;25;24;0;12;0;12;0;12;0;12;15;1;14;4;17;2;13;3
> > > b=:
> > >
> >
> 9;19;8;22;11;20;7;21;18;6;18;6;18;6;18;6;24;25;24;25;24;25;24;25;25;24;25;24;25;24;25;24;24;25;24;25;24;25;24;25;25;24;25;24;25;24;25;24;0;12;0;12;0;12;0;12;15;1
> > > 1;14;4;17;2;13;3
> > > view a
> > > view b
> > >
> > > ---------------------------------------
> > >
> > > view a gives me a wrong piece
> > > It gives pawn instead of the knight
> > > (piece 0 instead of piece 1)
> > >
> > > view b gives the knight in the right place but a green line down the
> > table
> > > (used 1 1 instead of 1)
> > >
> > > I am pretty sure this is not the best solution but it sort of works.
> > >
> > > Can someone please explain why view a displays the wrong piece?
> >
> >
> >
> > ----------------------------------------------------------------------
> > For information about J forums see http://www.jsoftware.com/forums.htm
> >
>
>
>
> --
> Björn Helgason, Verkfræðingur
> Fugl&Fiskur ehf,
> Þerneyjarsundi 23, Hraunborgum
> Po Box 127,801 Selfoss ,
> t-póst: [EMAIL PROTECTED]
> gsm: +3546985532
> Landslags og skrúðgarðagerð, gröfuþjónusta
> http://groups.google.com/group/J-Programming
>
>
> Tæknikunnátta höndlar hið flókna, sköpunargáfa er meistari einfaldleikans
>
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