I placed the bitmap and explanations of this on
http://groups.google.com/group/J-Programming/files?upload=1
http://groups.google.com/group/J-Programming/browse_thread/thread/e9754301daf38da2
2008/9/10 Björn Helgason <[EMAIL PROTECTED]>
> To look at the empty chesstable and see the numbers using grid
> require 'viewmat grid'
> grid 8 8 $ 65-~a.i.a
> grid 8 8 $ (8$24 25),8$25 24
> viewrgb ,/,./"3(_8]\64$(8$24 25),8$25 24){C
>
> 2008/9/10 Oleg Kobchenko <[EMAIL PROTECTED]>
>
> The whole thing should be
>>
>> require 'viewmat'
>> F=: readbmp jpath'~user/chess/chess32.bmp'
>> C=: ,/(,:~32 32) ];.3 F
>> a=: 'JTIWLUHVSGSGSGSGYZYZYZYZZYZYZYZYYZYZYZYZZYZYZYZYAMAMAMAMPBOERCND'
>> viewrgb ,/,./"3(_8]\65-~a.i.a){C
>>
>>
>>
>>
>> ----- Original Message ----
>> > From: Björn Helgason <[EMAIL PROTECTED]>
>> > To: Programming forum <[email protected]>
>> > Sent: Wednesday, September 10, 2008 12:24:25 AM
>> > Subject: Re: [Jprogramming] chess pieces
>> >
>> > Why is view a showing the wrong piece?The rest are ok
>> >
>> > 2008/9/10 Oleg Kobchenko
>> >
>> > > You load the chess32.bmp and cut into a list of piece icons.
>> > > It should be indexed by piece, color and square color.
>> > > Makes sense to superimpose checkered board on pieces.
>> > >
>> > > Then you assemble the 8x8 board of those indices
>> > > replacing with icons and stitch it.
>> > >
>> > >
>> > >
>> > >
>> > > > From: Björn Helgason
>> > > > To: Programming forum
>> > > > Sent: Tuesday, September 9, 2008 7:56:02 PM
>> > > > Subject: [Jprogramming] chess pieces
>> > > >
>> > > > I have been meaning to try out the chess pieces for a long time but
>> never
>> > > > got around to it until now.
>> > > >
>> > > > http://www.jsoftware.com/jwiki/Scripts/Chess_Generator
>> > > > I took the cardgen script and used it as a starting point as
>> suggested
>> > > and
>> > > > tested until I got the chesspieces displayed correctly.
>> > > >
>> > > > require 'viewmat'
>> > > >
>> > > > F=: readbmp jpath'~user/chess/chess32.bmp'
>> > > > C=: ,/}:"_1 ] 0 1 2 3 4{(,:~32 31) ];.3 F
>> > > > T=: 16ba000
>> > > >
>> > > > maxd =: |:@:([EMAIL PROTECTED]&>) {@;&(>./) {:@$&>
>> > > > table =: [: > [: ,&.>/ [: ,.&.>/"1 maxd {.!.T&.> ]
>> > > > hand =: (,!.T)&.>/
>> > > > NB. stack=: (,.~ 12&{."1)~/
>> > > > stack=: (,.~ 1&{."1)~/
>> > > > NB. group=: [: (<[EMAIL PROTECTED]&13 > group=: [: (<[EMAIL
>> > > > PROTECTED]&1 > shand =:
>> > > empty`([: >@hand (~ group)@.([EMAIL PROTECTED])
>> > > >
>> > > > NB. tabmat =: 3 3 $&, a:&,.
>> > > > tabmat =: 8 16 $&, a:&,.
>> > > > view =: [:viewrgb [:table [:shand&.> tabmat
>> > > > deal =: _2(<\?~)30"_
>> > > >
>> > > > NB. view deal''
>> > > > a=:
>> > > >
>> > >
>> >
>> 9;19;8;22;11;20;7;21;18;6;18;6;18;6;18;6;24;25;24;25;24;25;24;25;25;24;25;24;25;24;25;24;24;25;24;25;24;25;24;25;25;24;25;24;25;24;25;24;0;12;0;12;0;12;0;12;15;1;14;4;17;2;13;3
>> > > > b=:
>> > > >
>> > >
>> >
>> 9;19;8;22;11;20;7;21;18;6;18;6;18;6;18;6;24;25;24;25;24;25;24;25;25;24;25;24;25;24;25;24;24;25;24;25;24;25;24;25;25;24;25;24;25;24;25;24;0;12;0;12;0;12;0;12;15;1
>> > > > 1;14;4;17;2;13;3
>> > > > view a
>> > > > view b
>> > > >
>> > > > ---------------------------------------
>> > > >
>> > > > view a gives me a wrong piece
>> > > > It gives pawn instead of the knight
>> > > > (piece 0 instead of piece 1)
>> > > >
>> > > > view b gives the knight in the right place but a green line down the
>> > > table
>> > > > (used 1 1 instead of 1)
>> > > >
>> > > > I am pretty sure this is not the best solution but it sort of works.
>> > > >
>> > > > Can someone please explain why view a displays the wrong piece?
>> > >
>> > >
>> > >
>> > > ----------------------------------------------------------------------
>> > > For information about J forums see
>> http://www.jsoftware.com/forums.htm
>> > >
>> >
>> >
>> >
>> > --
>> > Björn Helgason, Verkfræðingur
>> > Fugl&Fiskur ehf,
>> > Þerneyjarsundi 23, Hraunborgum
>> > Po Box 127,801 Selfoss ,
>> > t-póst: [EMAIL PROTECTED]
>> > gsm: +3546985532
>> > Landslags og skrúðgarðagerð, gröfuþjónusta
>> > http://groups.google.com/group/J-Programming
>> >
>> >
>> > Tæknikunnátta höndlar hið flókna, sköpunargáfa er meistari
>> einfaldleikans
>> >
>> > góður kennari getur stigið á tær án þess að glansinn fari af skónum
>> > /|_ .-----------------------------------.
>> > ,' .\ / | Með léttri lund verður |
>> > ,--' _,' | Dagurinn í dag |
>> > / / | Enn betri en gærdagurinn |
>> > ( -. | `-----------------------------------'
>> > | ) | (\_ _/)
>> > (`-. '--.) (='.'=)
>> > `. )----' (")_(")
>>
>>
>>
>>
>> ----------------------------------------------------------------------
>> For information about J forums see http://www.jsoftware.com/forums.htm
>>
>
>
>
> --
> Björn Helgason, Verkfræðingur
> Fugl&Fiskur ehf,
> Þerneyjarsundi 23, Hraunborgum
> Po Box 127,801 Selfoss ,
> t-póst: [EMAIL PROTECTED]
> gsm: +3546985532
> Landslags og skrúðgarðagerð, gröfuþjónusta
> http://groups.google.com/group/J-Programming
>
>
> Tæknikunnátta höndlar hið flókna, sköpunargáfa er meistari einfaldleikans
>
> góður kennari getur stigið á tær án þess að glansinn fari af skónum
> /|_ .-----------------------------------.
> ,' .\ / | Með léttri lund verður |
> ,--' _,' | Dagurinn í dag |
> / / | Enn betri en gærdagurinn |
> ( -. | `-----------------------------------'
> | ) | (\_ _/)
> (`-. '--.) (='.'=)
> `. )----' (")_(")
>
--
Björn Helgason, Verkfræðingur
Fugl&Fiskur ehf,
Þerneyjarsundi 23, Hraunborgum
Po Box 127,801 Selfoss ,
t-póst: [EMAIL PROTECTED]
gsm: +3546985532
Landslags og skrúðgarðagerð, gröfuþjónusta
http://groups.google.com/group/J-Programming
Tæknikunnátta höndlar hið flókna, sköpunargáfa er meistari einfaldleikans
góður kennari getur stigið á tær án þess að glansinn fari af skónum
/|_ .-----------------------------------.
,' .\ / | Með léttri lund verður |
,--' _,' | Dagurinn í dag |
/ / | Enn betri en gærdagurinn |
( -. | `-----------------------------------'
| ) | (\_ _/)
(`-. '--.) (='.'=)
`. )----' (")_(")
----------------------------------------------------------------------
For information about J forums see http://www.jsoftware.com/forums.htm