> One winning instructional strategy, including Gilman and Rose,
> is telling a story for each piece of material. Such stories,
> among other things, may revolve around exo-paradigms.

When I used to program in FORTH (sign of a mis-spent youth) one
well-beloved primer in the FORTH community was illustrated with
engaging but instructive cartoons. Thus the standard word SWOP was a
little two-headed dragon that did what you'd guess with objects on the
stack. Can anyone remember the book and remind me of its title?

I know someone (http://www.leelamaria.com/) who could do us a wodge of
cartoons like that. Shall I try to get them interested?

Ian
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