> One winning instructional strategy, including Gilman and Rose, > is telling a story for each piece of material. Such stories, > among other things, may revolve around exo-paradigms.
When I used to program in FORTH (sign of a mis-spent youth) one well-beloved primer in the FORTH community was illustrated with engaging but instructive cartoons. Thus the standard word SWOP was a little two-headed dragon that did what you'd guess with objects on the stack. Can anyone remember the book and remind me of its title? I know someone (http://www.leelamaria.com/) who could do us a wodge of cartoons like that. Shall I try to get them interested? Ian ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm