http://www.jsoftware.com/jwiki/Essays/Identity%20Matrix

34 ways to create the identity matrix.  Adapt one
to create the anti-diagonal matrix.  e.g. method 23:

   a23=: |....@i.
   a23 5
0 0 0 0 1
0 0 0 1 0
0 0 1 0 0
0 1 0 0 0
1 0 0 0 0



----- Original Message -----
From: Alex Gian <[email protected]>
Date: Friday, August 20, 2010 3:42
Subject: [Jprogramming] Creating a matrix (some polish required)
To: Programming forum <[email protected]>

> The "flipped" identity matrix is quite interesting. (Basically 
> it's the
> identity matrix flipped or mirrored about either the vertical or
> horizontal axis.  IOW, for a 3x3:
> 0 0 1
> 0 1 0
> 1 0 0
> I don't know if it has any special name, I stumbled on it by chance
> while messing around with a simple FSA for a puzzle game.
> Pre-multiplying by this matrix flips any same size matrix vertically,
> post-multiplying flips it horizontally.  Its square is 
> obviously the
> identity matrix.
> 
> Now, I have created this matrix on various systems, (e.g. HP/RPL,
> Scheme, TI-Basic), usually - if an id matrix is provided - just by
> reversing its rows, otherwise just by starting off with the 
> vector, say,
> 0 0 0 1, and then rotating the "1" each time and appending that vector
> to a string, which is eventually converted to a matrix.
> 
> I can do this using loops and explicit coding, but am looking 
> for any
> suggestions to make it into a J one-liner, such that:
> flipidm 4
>   0 0 0 1
>   0 0 1 0
>   0 1 0 0
>   1 0 0 0
> 
> Hope my explanation was clear enough, 
> TIA
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