Justin,

You might look at the following link for some comparisons. Not exactly
this link, but ones in the same domain.

http://rosettacode.org/wiki/Playing_Cards#J

On Sun, Feb 27, 2011 at 11:25 AM, Justin Paston-Cooper
<[email protected]> wrote:
> Dear All,
>
> I've asked quite a few questions here regarding projects which I've
> been trying to solve with J. A lot of my attempts have turned out to
> be rather slow, and I've been given many useful tips and wholly
> shorter and better ways to solve my problems. I've been told on
> occasion that the way I've been trying to solve things doesn't lend
> itself well to J's being array-based. A lot of what I've tried to use
> J for has involved trees, like trying to generate game trees for card
> games, or to generate all elements of a mathematical group. I was
> doing these things with stacks and boxed elements and this turned out
> to be rather slow. Is there some resource that deals with common
> algorithms and their implementations in J? Maybe it shows bad ways to
> do things as well, for comparison. Thanks in advance for your advice.
>


-- 
(B=)
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