When I enabled IrrKlang (and added vis->EnableSound(true) to the demos) to
play (simple) engine sounds, I discovered that the engine sounded really
strange. After some investigation the problem is simple:
The sound file that is played is not a nice loop with a monotone pitch!
If you change EnableSound() to:
m_sound_engine->play2D(GetChronoDataFile("vehicle/sounds/carsound_old.ogg").c_str(),
true, false, true);
This is solved (so *carsound.ogg* is wrong, *carsound_old.ogg* works).
Greetings, Marcel
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