Hi Marcel, Yet another Chrono::Vehicle feature that was implemented mostly like a proof-of-concept. I have personally not enabled this in many years… Thanks for looking into this. I’ll test this myself at some point and will fix the sound files (by the way, I think better and more varied ones would be needed anyway).
Best, Radu From: [email protected] <[email protected]> On Behalf Of Marcel Offermans Sent: Tuesday, June 21, 2022 8:56 PM To: ProjectChrono <[email protected]> Subject: [chrono] IrrKlang engine sound... When I enabled IrrKlang (and added vis->EnableSound(true) to the demos) to play (simple) engine sounds, I discovered that the engine sounded really strange. After some investigation the problem is simple: The sound file that is played is not a nice loop with a monotone pitch! If you change EnableSound() to: m_sound_engine->play2D(GetChronoDataFile("vehicle/sounds/carsound_old.ogg").c_str(), true, false, true); This is solved (so carsound.ogg is wrong, carsound_old.ogg works). Greetings, Marcel -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]<mailto:[email protected]>. To view this discussion on the web visit https://groups.google.com/d/msgid/projectchrono/89cf72d9-3159-49c1-b81e-7a9aa4a1a91cn%40googlegroups.com<https://groups.google.com/d/msgid/projectchrono/89cf72d9-3159-49c1-b81e-7a9aa4a1a91cn%40googlegroups.com?utm_medium=email&utm_source=footer>. -- You received this message because you are subscribed to the Google Groups "ProjectChrono" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/projectchrono/PH0PR06MB823747D0D16196B1BD000B80A7B29%40PH0PR06MB8237.namprd06.prod.outlook.com.
